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Image overlap/whiteout effect question
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lordician:
Lately i am wondering how the white out effect works.
The one that is used in the flash grenade and event and more.

But as the whiteout effect is a default function, it is protected and i cannot see into the code or anything.
So, i would like to know if anyone knows how to do such an effect, or do something like that.
I was thinking it was done by an image overlapping the player's screen, like a hud, but the effect seems to dissappear slowly and is made to be used with different intensities..

Please, help me and answer this question as i am very curious about this.
Human Reaper:
http://www-rohan.sdsu.edu/~stewart/GPGT/Appendix%20A%20-%20Quick%20References.pdf

search for whiteout "ctrl+f"
Placid:

--- Quote from: Human Reaper on June 27, 2010, 07:26:37 PM ---http://www-rohan.sdsu.edu/~stewart/GPGT/Appendix%20A%20-%20Quick%20References.pdf

search for whiteout "ctrl+f"

--- End quote ---
this, or you could just look into the flash grenade and/or event..
lordician:
So, the whiteout effect itself is default.

I didn't searched the guide so i indeed overlooked that detail, however, i am asking if i can make an effect similiar to that.

Like for example, a black version of whiteout.
Human Reaper:

--- Quote from: lordician on June 28, 2010, 01:59:01 PM ---So, the whiteout effect itself is default.

I didn't searched the guide so i indeed overlooked that detail, however, i am asking if i can make an effect similiar to that.

Like for example, a black version of whiteout.

--- End quote ---

Well, I am about to hit myself very hard. This is becuase you have not been searching... you know what you must do....
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