Author Topic: "Two Guns" Prototype  (Read 22285 times)

Badspot

  • Administrator
moveMap.bind(mouse0, "yaxis", pitch); in console to enable vertical aiming.  Most people found this too difficult.

this game is kinda weird... hmmm... and fps version would eb cool but i know badspot is very busy and stuff
nevermind
but how do you add first person?
the keybinding is tab but where woudl i put the code or whatever to make it work?
i know its possible at least...


« Last Edit: December 22, 2006, 11:22:29 AM by ladios »

moveMap.bind(mouse0, "yaxis", pitch); in console to enable vertical aiming.  Most people found this too difficult.
Thanks for the code, I found it hard at first but it takes a little time to get used to. Also I found out why the white blur is under the laser. To help see where the laser is pointing.

1 Thing you have to add if you haven't already is an invisable wall on the side of the level so players don't fall down, I've added one because I keep falling.

Is it possible to show the mouse cursor?

Mass spawning = the death of me

Its all in .dso so I can't edit stuff :<

I made water under the bridge  :cookieMonster:

I put rtb maps in it :D

great... so how does it play?

Woot, thanks.  Good job, Badspot.

Someone needs to make a custom map for this. Now.

Me and ladios mabye, depends if he wants to do interiors.

Oh man, I'm not sure if I'm ready for Two Guns mods. :P

the main files are in .dso, it would be hard to make a good mod for it.

I got terrain and trees into the jungle map, I'm still working on it though.