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| ZAPT - Dark Sand [IMG Heavy] Saves Included |
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| Squarehead:
Dark Sand Having higher ground is always better... Usually. Setting: You start off stranded in a cave in a valley after escaping the previous city but the zombies caught up to you, now you're working your way to the mountains to get hopefully evacuated by a helicopter. You need to work your way around the valley, through Little Town, inside of the Mines, navigating high cliffs and then fighting for survival once you hit a dead end. 1 - Valley Run(INF, VS)(100%)(+15/15%) 2 - Little Town(INF, VS)(100%)(+15/15%) 3 - The Mines(INF, VS)(100%)(+15/15%) 4 - Cliffside Terror(VS only)(100%)(+15/15%) 5 - Cliffside Finale(MvT only)(100%) Extra percentage is how far survivors have gone messages. 1 - Valley Run Screenshots The crates from Manty's Dam Outdated Safehouse 2 - Little Town Screenshots 3 - The Mines Screenshots 4 - Cliffside Terror Screenshots 5 - Cliffsinde Finale Screenshot Download: http://www.mediafire.com/?tozh2lenywj Extract to your saves folder, do not put this in your add-ons folder. Requirements - Tier+Tactical Upside Down Rounds ZAPT v2 Heavy Machine Gun JVS Content onActivate -> Player -> setInventory -> Item (#) Medpack Pills Molotov Recommended Maps Plate 3 - Desert Night Destruct Ratings and constructive criticism welcome, bitching unwelcome. Enjoy. |
| Jaydee:
I made Manty's crates. Credit me for it. :3 |
| Squarehead:
Will do. |
| Mr.jacksaunt:
Did you whip this out as fast as ZAPT was released? If you did it is awesome. If you didn't then its still great. |
| Squarehead:
I started it two days before the 25th, of course, I was lazy. In truth, it might have taken about an hour or so, it's just a bunch of cubes and a long path to the safehouse. |
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