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ZAPT - Dark Sand [IMG Heavy] Saves Included
Squarehead:
Dark Sand
Having higher ground is always better... Usually.
Setting: You start off stranded in a cave in a valley after escaping the previous city but the zombies caught up to you, now you're working your way to the mountains to get hopefully evacuated by a helicopter. You need to work your way around the valley, through Little Town, inside of the Mines, navigating high cliffs and then fighting for survival once you hit a dead end.
1 - Valley Run(INF, VS)(100%)(+15/15%)
2 - Little Town(INF, VS)(100%)(+15/15%)
3 - The Mines(INF, VS)(100%)(+15/15%)
4 - Cliffside Terror(VS only)(100%)(+15/15%)
5 - Cliffside Finale(MvT only)(100%)
Extra percentage is how far survivors have gone messages.
1 - Valley Run Screenshots
The crates from Manty's Dam
Outdated Safehouse
2 - Little Town Screenshots
3 - The Mines Screenshots
4 - Cliffside Terror Screenshots
5 - Cliffsinde Finale Screenshot
Download: http://www.mediafire.com/?tozh2lenywj
Extract to your saves folder, do not put this in your add-ons folder.
Requirements -
Tier+Tactical
Upside Down Rounds
ZAPT v2
Heavy Machine Gun
JVS Content
onActivate -> Player -> setInventory -> Item (#)
Medpack
Pills
Molotov
Recommended Maps
Plate 3 - Desert Night
Destruct
Ratings and constructive criticism welcome, bitching unwelcome. Enjoy.
Jaydee:
I made Manty's crates. Credit me for it. :3
Squarehead:
Will do.
Mr.jacksaunt:
Did you whip this out as fast as ZAPT was released? If you did it is awesome. If you didn't then its still great.
Squarehead:
I started it two days before the 25th, of course, I was lazy. In truth, it might have taken about an hour or so, it's just a bunch of cubes and a long path to the safehouse.