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V16

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Khain:

It's out, updating.

Player:

Wonder whats new.

edit: -sigh- im disappointed, nothing exciting


--- Quote from: Changelog ---    * Tweaked water bricks slightly to reduce z fighting with 8x cube bricks
    * Fixed water bricks not loading properly
    * Fixed tiny gaps between river and non-river water bricks caused by rendering delay
    * Preview image raytracer now stops when loading bricks and restarts when loading finishes
    * Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter
    * Brickcount reported to master server should now be more robust
    * Fog removed from dynamic bricks - looks weird when some bricks fog and others do not
    * Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert
    * Fixed case where preview image raytracer could get stuck in an infinite loop
    * Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses
    * Destructo wand is now long range
    * Fixed sunflare being affected by visible distance
    * Increased maximum packet size from 450 to 1023
    * Fixed console errors when pressing 'e' while loading
    * Preview image raytracer now supports basic transparency
    * Tweaked infinite lag hack fix to flying into space
    * Fixed infinite lag hack spinning you around while you are mounted in a vehicle
    * Network type gui simplified
    * Fixed general crash related to raycasting with invalid start/end points
--- End quote ---


Katamari007:

Does Badspot have any details yet?

yndaaa:

i think i might have gotten it first.. no idea site hasent updated

Crysist:

Yay

Website don't say anything, did you beat Badspot to it?

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