Author Topic: V16  (Read 7098 times)

Quote
15 to 16

Tweaked water bricks slightly to reduce z fighting with 8x cube bricks
Fixed water bricks not loading properly
Fixed tiny gaps between river and non-river water bricks caused by rendering delay
Preview image raytracer now stops when loading bricks and restarts when loading finishes
Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter
Brickcount reported to master server should now be more robust
Fog removed from dynamic bricks - looks weird when some bricks fog and others do not
Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert
Fixed case where preview image raytracer could get stuck in an infinite loop
Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses
Destructo wand is now long range
Fixed sunflare being affected by visible distance
Increased maximum packet size from 450 to 1023
Fixed console errors when pressing 'e' while loading
Preview image raytracer now supports basic transparency
Tweaked infinite lag hack fix to flying into space
Fixed infinite lag hack spinning you around while you are mounted in a vehicle
Network type gui simplified
Fixed general crash related to raycasting with invalid start/end points

<3

Quote from: V16 Changelog
Tweaked water bricks slightly to reduce z fighting with 8x cube bricks
Fixed water bricks not loading properly
Fixed tiny gaps between river and non-river water bricks caused by rendering delay
Preview image raytracer now stops when loading bricks and restarts when loading finishes
Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter
Brickcount reported to master server should now be more robust
Fog removed from dynamic bricks - looks weird when some bricks fog and others do not
Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert
Fixed case where preview image raytracer could get stuck in an infinite loop
Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses
Destructo wand is now long range
Fixed sunflare being affected by visible distance
Increased maximum packet size from 450 to 1023
Fixed console errors when pressing 'e' while loading
Preview image raytracer now supports basic transparency
Tweaked infinite lag hack fix to flying into space
Fixed infinite lag hack spinning you around while you are mounted in a vehicle
Network type gui simplified
Fixed general crash related to raycasting with invalid start/end points


Edit: ADSF late :<

New Destructo wand is lovey.

Now people wont be able to dodge us bouncing them around with D-wand!  :cookieMonster:

Now people wont be able to dodge us bouncing them around with D-wand!  :cookieMonster:
And we can destroy others builds in the process. Oh joy.

Now people wont be able to dodge us bouncing them around with D-wand!  :cookieMonster:

Hooray for abusive admins!

Cool. Didn't think that would happen today.

Wow already?
Time is flying fast :x
FUUUUUUUU INDIA
FUUUUUUUU WIN 98 LAPTOP

Well, I'm just hanging out in Disconnected's when
SUDDENLY CRASH!
SUDDENLY.... V16?!

Pretty much.


Yes. This update seems very early.

Yes. This update seems very early.
And... Very small. :C

The destructo wand is now more abusable.

To all those complaining about the update being small
You could still have the fxdtsbrick error, Z fighting bricks, glitchy lag, and broken water bricks so shut the forget up and enjoy what you got.

The destructo wand is now more abusable.
And more dangerous to your own building
Think about it
Build a wall in front of you and a wall ~9 studs back. If you use Dwand on the front of the wall, you have the possibility of Dwanding the back wall too.