| Blockland Forums > General Discussion |
| V16 |
| << < (4/17) > >> |
| Joekirk:
--- Quote ---15 to 16 Tweaked water bricks slightly to reduce z fighting with 8x cube bricks Fixed water bricks not loading properly Fixed tiny gaps between river and non-river water bricks caused by rendering delay Preview image raytracer now stops when loading bricks and restarts when loading finishes Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter Brickcount reported to master server should now be more robust Fog removed from dynamic bricks - looks weird when some bricks fog and others do not Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert Fixed case where preview image raytracer could get stuck in an infinite loop Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses Destructo wand is now long range Fixed sunflare being affected by visible distance Increased maximum packet size from 450 to 1023 Fixed console errors when pressing 'e' while loading Preview image raytracer now supports basic transparency Tweaked infinite lag hack fix to flying into space Fixed infinite lag hack spinning you around while you are mounted in a vehicle Network type gui simplified Fixed general crash related to raycasting with invalid start/end points --- End quote --- <3 |
| Crysist:
--- Quote from: V16 Changelog ---Tweaked water bricks slightly to reduce z fighting with 8x cube bricks Fixed water bricks not loading properly Fixed tiny gaps between river and non-river water bricks caused by rendering delay Preview image raytracer now stops when loading bricks and restarts when loading finishes Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter Brickcount reported to master server should now be more robust Fog removed from dynamic bricks - looks weird when some bricks fog and others do not Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert Fixed case where preview image raytracer could get stuck in an infinite loop Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses Destructo wand is now long range Fixed sunflare being affected by visible distance Increased maximum packet size from 450 to 1023 Fixed console errors when pressing 'e' while loading Preview image raytracer now supports basic transparency Tweaked infinite lag hack fix to flying into space Fixed infinite lag hack spinning you around while you are mounted in a vehicle Network type gui simplified Fixed general crash related to raycasting with invalid start/end points --- End quote --- Edit: ADSF late :< |
| K J:
New Destructo wand is lovey. |
| Crysist:
Now people wont be able to dodge us bouncing them around with D-wand! :cookieMonster: |
| GenaralSkar:
--- Quote from: Crysist on June 28, 2010, 09:08:45 PM ---Now people wont be able to dodge us bouncing them around with D-wand! :cookieMonster: --- End quote --- And we can destroy others builds in the process. Oh joy. |
| Navigation |
| Message Index |
| Next page |
| Previous page |