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[Scripting Help] LoZ-style item obtaining

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Space Guy:

Look up the Torque Game Engine "PathCamera" object and tutorials for it, it might help.

300spartan:


--- Quote from: sciberdude on June 30, 2010, 08:24:57 PM ---Thanks. :)

Although I don't see how it would lag it up, it would just show text on your screen and an item spinning above your head. How could you spam it?

--- End quote ---

--- Quote from: 300spartan on June 30, 2010, 06:23:35 PM ---This would be REALLY fun.
I can just imagine it c:

Excalibur got a HK417! *music* Excalibur got a Light MG! *music*

Spammed easily, and if you put too much effects on it, you could lag a server up so badly...

--- End quote ---


otto-san:

You could do this by creating a variable for
every
item
in
the
game

then checking it.

OR

Make it create a variable for each item when picked up. You'd have to be careful with this, though, as too many variables active at the same time can lag a server.

Then, as for the camera, you could spawn an image of the item above the player's headskin, then make the camera focus on it, though this could be a problem. As for rotating, look for the item rotating script.

MegaScientifical:

I still stand by my idea, which is probably how they did it in the game: A GUI overlays the screen with a 3D view of an object.

otto-san:


--- Quote from: MegaScientifical on July 02, 2010, 03:32:29 PM ---I still stand by my idea, which is probably how they did it in the game: A GUI overlays the screen with a 3D view of an object.

--- End quote ---
Maybe that would cause less lag. Or if any, on the client, not the server.

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