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Fort Wars, what to avoid.

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Gadgethm:

In most of my servers, including my fort war,  I have spent days trying to make it so that many rules did not have to be closely watched.  For instance, instead of a "NO USING CHANGEDATABLOCK OR MINIGAME EVENTS"  I simply use Script_DisableEvents to make it impossible to use said events. In the Fort War case, I even whipped up a little host only changedatablock event so that I could make a builder class.  Unlike most builder classes, this one can't kill or be killed, and must change back to fighter in order to enter the fray.  I figure, the whole "builder" idea is good in theory, but unless you can effectively enforce it, it's useless. 

tl:dr  Just wanted to show that if the host took some effort to properly control their server, many fort wars could be a lot better.

naturemon:


--- Quote from: Gadgethm on June 30, 2010, 03:19:27 AM ---I figure, the whole "builder" idea is good in theory, but unless you can effectively enforce it, it's useless. 

--- End quote ---

Good idea, HOWEVER(Yes there is always a however ;D) if a person keeps blowing up your build won't you get a bit annoyed?(If you can't destroy bricks then...enjoy your eventers trying to find ways to stay in safety permanently and shoot at people from inside their bases.

Daenth:


--- Quote from: Daenth on June 29, 2010, 08:45:48 PM ---Teleport back to base.

--- End quote ---

--- Quote from: naturemon on June 29, 2010, 10:28:09 PM ---Again, maybe you missed it.
"I almost got him!" *Teles back to base* so fair

--- End quote ---
So, the only times you could teleport back to base is to type out a chat message. Well, that's how I do it. But, by the time I type out that message, I'm dead.

ipodmemorizer55:


--- Quote from: Pulchritude on June 29, 2010, 07:59:57 PM ---Indeed.

--- End quote ---
Which most of the bad ones don't do.

Dread:

When I'm hosting FortWars, I keep VCE enabled, state what not to do in the form of a Rules Station, and simply permaban anyone who's stupid enough to break said rules more than once, resulting in less future problem customers.

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