Blockland Forums > General Discussion

Fort Wars, what to avoid.

Pages: << < (8/10) > >>

L:

I make a fort build every now and then, and usually put somewhere in the title "NO DM", because I know if I allow a DM, people are going to make several and it will become event hell. The only reason I make a fort build in the first place is simply because I like building forts. But even then, I'm sure you all can imagine what the first person who joins is expecting.

.::Taboo::.:

What I intend to do for my Fort Wars (Tomorrow? It's been in planning a while)


* Disable weapon/item spawning.
* Disable addItem and setInventory (No exploits for you cigarettes)
* Try and limit where people go.
* Limit vehicle sizes, and, of course, power.
* Host on either Bedroom, Kitchen, or Nieb's.

DrenDran:


--- Quote from: .::Taboo::. on July 01, 2010, 12:33:47 AM ---What I intend to do for my Fort Wars (Tomorrow? It's been in planning a while)


* Disable weapon/item spawning.
* Disable addItem and setInventory (No exploits for you cigarettes)
* Try and limit where people go.
* Limit vehicle sizes, and, of course, power.
* Host on either Bedroom, Kitchen, or Nieb's.
--- End quote ---

A fortwars server where the host controls the weapons?
That would suck.

Loopyla1:


--- Quote from: DrenDran on July 01, 2010, 02:12:17 PM ---A fortwars server where the host controls the weapons?
That would suck.

--- End quote ---
Honestly, this.

heedicalking:


--- Quote from: DrenDran on July 01, 2010, 02:12:17 PM ---A fortwars server where the host controls the weapons?
That would suck.

--- End quote ---
A server where people can spawn any over powered gun that the host has enabled would be worse.

Pages: << < (8/10) > >>

Go to full version