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Fort Wars, what to avoid.

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DrenDran:


--- Quote from: heedicalking on July 01, 2010, 07:47:44 PM ---A server where people can spawn any over powered gun that the host has enabled would be worse.

--- End quote ---
Take out nooby crap like the rocket launcher and such.
Just leave in decent stuff like TF2 and Teir+Tactical guns.

Killer2:


--- Quote from: .::Taboo::. on July 01, 2010, 12:33:47 AM ---What I intend to do for my Fort Wars (Tomorrow? It's been in planning a while)


* Disable weapon/item spawning.
* Disable addItem and setInventory (No exploits for you cigarettes)
* Try and limit where people go.
* Limit vehicle sizes, and, of course, power.
* Host on either Bedroom, Kitchen, or Nieb's.
--- End quote ---

Use VCE to make a point system so they earn weapons in there base.


--- Quote from: naturemon on June 29, 2010, 08:24:10 PM ---Name one instance in which you would possibly need VCE without it being down right unfair for everyone else.

--- End quote ---

--- Quote from: Killer2 on July 01, 2010, 10:01:49 PM ---Use VCE to make a point system so they earn weapons in there base.

--- End quote ---



.::Taboo::.:

hey listen
hey
hey
hey

My Fort Wars is up,so y'all brothers who want to see a good example, join up.

Daenth:

Clear things up on the builder rules.People abuse it so much it annoys me. Whats the point of Fort Wars if you can't kill people? I like to make it so you need to set protection before building.


Xerces:

,
--- Quote from: Gadgethm on June 30, 2010, 03:19:27 AM ---In most of my servers, including my fort war,  I have spent days trying to make it so that many rules did not have to be closely watched.  For instance, instead of a "NO USING CHANGEDATABLOCK OR MINIGAME EVENTS"  I simply use Script_DisableEvents to make it impossible to use said events. In the Fort War case, I even whipped up a little host only changedatablock event so that I could make a builder class.  Unlike most builder classes, this one can't kill or be killed, and must change back to fighter in order to enter the fray.  I figure, the whole "builder" idea is good in theory, but unless you can effectively enforce it, it's useless. 

tl:dr  Just wanted to show that if the host took some effort to properly control their server, many fort wars could be a lot better.

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This was after you and I were on  a particularly bad fort war where the admin thought that killing someone using skill was cheating, if I recall.,,,,,,,,,,,,,,

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