| Blockland Forums > Modification Help |
| Animating a light. |
| << < (2/4) > >> |
| TheArmyGuy:
--- Quote from: TheArmyGuy on June 30, 2010, 06:24:43 PM ---Events. --- End quote --- |
| SpreadsPlague:
TheArmyGuy, notice how this is in *coding* help? |
| Mr.Noßody:
Okay, what I'm trying to do was to make a light that would flicker like a broken bulb would. I was editing Yellow Flashing light from default when I was I cant change the pattern of the light flashes. only Speed, Duration, and color. This leads me to believe it may not be a part of code, but Id like to check. Those of you who will say "Use events" this would be a good light to have so instead of making all the events then having to activate them with a relay going consonantly in the background, its just a settable light. |
| MegaScientifical:
Sorry to say, but people stopped asking these questions long ago. As such, not many people care to remember how anymore. |
| ZSNO:
--- Code: ---datablock fxLightData(FlickerRLight) { uiName = "Red Flickering"; LightOn = true; radius = 1; brightness = 10; color = "1 0 0"; FlareOn = true; FlareTP = true; Flarebitmap = "base/lighting/corona"; FlareColor = "1 0 0"; ConstantSizeOn = false; ConstantSize = 1; NearSize = 1; FarSize = 0.5; NearDistance = 10.0; FarDistance = 30.0; FadeTime = 0.01; BlendMode = 0; AnimColor = false; AnimBrightness = true; AnimOffsets = false; AnimRotation = false; AnimRadius = true; LinkFlare = true; LinkFlareSize = true; MinColor = "1 1 0"; MaxColor = "0 0 1"; MinBrightness = 0.1; MaxBrightness = 1.0; MinRadius = 1; MaxRadius = 5; StartOffset = "-5 0 0"; EndOffset = "5 0 0"; MinRotation = 0; MaxRotation = 359; SingleColorKeys = true; RedKeys = "AAAAAAA"; GreenKeys = "DHSFJYJ"; BlueKeys = "ZZZZZZZ"; BrightnessKeys = "AAAZAAZAAAAZZAZ"; //this is what you want to edit A is MaxBrightness Z is MinBrightness RadiusKeys = "AAAZAAZAAAAZZAZ"; This too OffsetKeys = "AZAAAAA"; RotationKeys = "AZAAAAA"; ColorTime = 1; BrightnessTime = 1; RadiusTime = 1; OffsetTime = 1; RotationTime = 1; LerpColor = false; LerpBrightness = true; LerpRadius = false; LerpOffset = false; LerpRotation = false; }; --- End code --- |
| Navigation |
| Message Index |
| Next page |
| Previous page |