Blockland Forums > General Discussion
GSF maps
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skyblue6245:
 GSF Ghost's maps seem too complex to be made by mission editor. The buildings, the statue of blockery, NYC, GSF house, GSF Mike's House, and all the others (except slate edits) look too complicated to be made with mission editor. All I know how to do on mission editor is to ruin a map by making everything the same texture (unintentional).
LFOO:
You want to know how to make them? They're just interiors (.dts files).
skyblue6245:
But how did GSF make those interiors, did he use some sort of program or software?
blockybob:

--- Quote from: skyblue6245 on June 30, 2010, 02:01:30 PM ---But how did GSF make those interiors, did he use some sort of program or software?

--- End quote ---
he used a tool called torque constructer. its free so no money is needed, it works for both windows and mac.

he made the interiors a .dts file and opened it in mission editor.
TheArmyGuy:
Badspot himself said that GSF maps are a fail. I can quote it but I am too lazy.
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