Blockland Forums > Suggestions & Requests
Propulsion/Repulsion Gel (Gameplay element from Portal 2)
<< < (2/3) > >>
MegaScientifical:

--- Quote from: The Titanium on June 30, 2010, 11:45:12 AM ---READ
IT
It won't kill you.

--- End quote ---

Dude, calm down. Really, you have these weird mood swings. You act like I didn't try to help. I read most of it now, but I don't feel like offering my help.

Edit: Complex VCE, and some hook to convert bricks with the VCE stuff so it won't save like that?
The Titanium:
Just because I used caps doesn't mean I was all pissed off at you. And I think using events for it would be uh...  Extremely loving difficult.
MegaScientifical:

--- Quote from: The Titanium on June 30, 2010, 12:12:21 PM ---Just because I used caps doesn't mean I was all pissed off at you. And I think using events for it would be uh...  Extremely loving difficult.

--- End quote ---

I'm saying it'd be a projectile that sets and undoes events in certain ways. That's why I said Sterile Environment: It'd have to set these correctly.

There is a possibility: a gel gun. It sets the events for both and has them deactivated. Then, when a certain projectile hits them, it turns them on temporarily. These would also allow you to control usable surfaces.

Meh.
Space Guy:
It'd be better to apply the "events" through script (e.g. override fxDTSBrick::onPlayerTouch) as that way if someone wrenches the brick or sets up their events wrong (e.g. setEventDisabled [10] [Off] when the brick only has 7 or 8) it won't be messed up.
MegaScientifical:

--- Quote from: Space Guy on June 30, 2010, 12:20:43 PM ---It'd be better to apply the "events" through script (e.g. override fxDTSBrick::onPlayerTouch) as that way if someone wrenches the brick or sets up their events wrong (e.g. setEventDisabled [10] [Off] when the brick only has 7 or 8) it won't be messed up.

--- End quote ---

Meh, I was just hoping that suggesting incorporating it into the existing events system might simplify, or at least speed up, the process of making this. Whatever.
Navigation
Message Index
Next page
Previous page

Go to full version