Blockland Forums > Suggestions & Requests
Propulsion/Repulsion Gel (Gameplay element from Portal 2)
MegaScientifical:
--- Quote from: The Titanium on June 30, 2010, 11:45:12 AM ---READ
IT
It won't kill you.
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Dude, calm down. Really, you have these weird mood swings. You act like I didn't try to help. I read most of it now, but I don't feel like offering my help.
Edit: Complex VCE, and some hook to convert bricks with the VCE stuff so it won't save like that?
The Titanium:
Just because I used caps doesn't mean I was all pissed off at you. And I think using events for it would be uh... Extremely loving difficult.
MegaScientifical:
--- Quote from: The Titanium on June 30, 2010, 12:12:21 PM ---Just because I used caps doesn't mean I was all pissed off at you. And I think using events for it would be uh... Extremely loving difficult.
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I'm saying it'd be a projectile that sets and undoes events in certain ways. That's why I said Sterile Environment: It'd have to set these correctly.
There is a possibility: a gel gun. It sets the events for both and has them deactivated. Then, when a certain projectile hits them, it turns them on temporarily. These would also allow you to control usable surfaces.
Meh.
Space Guy:
It'd be better to apply the "events" through script (e.g. override fxDTSBrick::onPlayerTouch) as that way if someone wrenches the brick or sets up their events wrong (e.g. setEventDisabled [10] [Off] when the brick only has 7 or 8) it won't be messed up.
MegaScientifical:
--- Quote from: Space Guy on June 30, 2010, 12:20:43 PM ---It'd be better to apply the "events" through script (e.g. override fxDTSBrick::onPlayerTouch) as that way if someone wrenches the brick or sets up their events wrong (e.g. setEventDisabled [10] [Off] when the brick only has 7 or 8) it won't be messed up.
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Meh, I was just hoping that suggesting incorporating it into the existing events system might simplify, or at least speed up, the process of making this. Whatever.