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| TF2 ENGIE UPDATE! ITS LIVE! |
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| rkynick:
--- Quote from: Dusty12 on July 08, 2010, 05:11:33 PM ---The shotgun is a irreplaceable secondary for the classes that use it. Those who replace it are not credit to team. Pyro doesn't need range and it most certainly doesn't need to crit. --- End quote --- "not credit to team" HEAVY Shotgun - > Sandvich -Can now heal allies -Can heal his own medic Verdict: CREDIT TO TEAM SOLDIER Shotgun - > Buff Banner -May grant his team minicrits for a period of time -Encourages teamwork and unified attacks -Helps a last stand defense or a last chance offense Verdict: CREDIT TO TEAM PYRO Shotgun - > Flaregun -Now has long range attack strength, making him a more well-rounded class. -May assist allies from further away -More than one pyro with a flaregun can work together to rack up crits Verdict: CREDIT TO TEAM ENGINEER Shotgun - > Frontier Justice -When the offense pushes and destroys the engineers sentry gun, he can still help his allies fight back with his crits. -Much more useful once his sentry is taken down than previously Verdict: CREDIT TO TEAM |
| Proog:
We can't determine the Frontier Justice because what if he's a turtle. And what if he runs out of ammo. |
| rkynick:
--- Quote from: Proog on July 08, 2010, 05:26:57 PM ---We can't determine the Frontier Justice because what if he's a turtle. And what if he runs out of ammo. --- End quote --- Stupid. |
| DracoSoul:
I don't like crits in general. They're fine for Headshots and Melee weapons, because there's actually sense behind a melee weapon critting, but bullets suddenly doing 3x damage? No thanks. Actually, I just don't like random crits. Kritzkrieg is fine. |
| Proog:
Don't forget KGB, Jarate, Buff Banner and Crit A Cola |
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