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TF2 ENGIE UPDATE! ITS LIVE!

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rkynick:


--- Quote from: Dusty12 on July 08, 2010, 05:11:33 PM ---The shotgun is a irreplaceable secondary for the classes that use it. Those who replace it are not credit to team. Pyro doesn't need range and it most certainly doesn't need to crit.

--- End quote ---

"not credit to team"

HEAVY
Shotgun - > Sandvich
-Can now heal allies
-Can heal his own medic

Verdict: CREDIT TO TEAM


SOLDIER
Shotgun - > Buff Banner
-May grant his team minicrits for a period of time
-Encourages teamwork and unified attacks
-Helps a last stand defense or a last chance offense

Verdict: CREDIT TO TEAM


PYRO
Shotgun - > Flaregun
-Now has long range attack strength, making him a more well-rounded class.
-May assist allies from further away
-More than one pyro with a flaregun can work together to rack up crits

Verdict: CREDIT TO TEAM


ENGINEER
Shotgun - > Frontier Justice
-When the offense pushes and destroys the engineers sentry gun, he can still help his allies fight back with his crits.
-Much more useful once his sentry is taken down than previously

Verdict: CREDIT TO TEAM

Proog:

We can't determine the Frontier Justice because what if he's a turtle.
And what if he runs out of ammo.

rkynick:


--- Quote from: Proog on July 08, 2010, 05:26:57 PM ---We can't determine the Frontier Justice because what if he's a turtle.
And what if he runs out of ammo.

--- End quote ---
Stupid.

DracoSoul:

I don't like crits in general. They're fine for Headshots and Melee weapons, because there's actually sense behind a melee weapon critting, but bullets suddenly doing 3x damage? No thanks. Actually, I just don't like random crits. Kritzkrieg is fine.

Proog:

Don't forget KGB, Jarate, Buff Banner and Crit A Cola

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