| Blockland Forums > Modification Help |
| Which function can I package to detect when a player was ghosted? |
| (1/2) > >> |
| Bauklotz:
1:Which function can I package to detect when a player was ghosted? 2: Which function can I package to detect when a player was "un"-ghosted, aka. removed from the simulation? >> simObject::onRemove? I'm trying to make a kinda thing "List of players alive/dead" sorta-thing and I'd like some answers. |
| Bauklotz:
Imma test if simObject::onAdd exists and then gonna lock if it does. EDIT: Didn't work, I had a slight thought about that it was when a object was added with that simObject as parent though. EDIT EDIT: serverConnection::onAdd doesn't work either. |
| Amade:
1. armor::onAdd 2. armor::onDisabled / armor::onRemove |
| Bauklotz:
--- Quote from: Amade on July 05, 2010, 01:06:00 AM ---1. armor::onAdd 2. armor::onDisabled / armor::onRemove --- End quote --- Is this client-sided? |
| Amade:
--- Quote from: Bauklotz on July 05, 2010, 01:15:53 AM ---Is this client-sided? --- End quote --- No |
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