Blockland Forums > Modification Help

Which function can I package to detect when a player was ghosted?

Pages: (1/2) > >>

Bauklotz:

1:Which function can I package to detect when a player was ghosted?

2: Which function can I package to detect when a player was "un"-ghosted, aka. removed from the simulation?
>> simObject::onRemove?

I'm trying to make a kinda thing "List of players alive/dead" sorta-thing and I'd like some answers.

Bauklotz:

Imma test if simObject::onAdd exists and then gonna lock if it does.

EDIT: Didn't work, I had a slight thought about that it was when a object was added with that simObject as parent though.

EDIT EDIT: serverConnection::onAdd doesn't work either.

Amade:

1. armor::onAdd
2. armor::onDisabled / armor::onRemove

Bauklotz:


--- Quote from: Amade on July 05, 2010, 01:06:00 AM ---1. armor::onAdd
2. armor::onDisabled / armor::onRemove

--- End quote ---

Is this client-sided?

Amade:


--- Quote from: Bauklotz on July 05, 2010, 01:15:53 AM ---Is this client-sided?
--- End quote ---
No

Pages: (1/2) > >>

Go to full version