| Blockland Forums > Modification Help |
| How do I get a model to animate in first person? |
| (1/1) |
| Makingblah:
It animates in third person, but not first person. I can still see my model in first person as well. |
| Blockomanian:
what the heck are you making?? |
| Makingblah:
A battleaxe. I can model, but I'm stuff at it and I'm even worse at exporting models and getting them to work. Does anyone know what can cause a model not to animate in first person? |
| Barakuda:
You must change something in the script to 0, but I don't know what. I had the same problem. I'll try to post the solution in a moment. EDIT: http://forum.blockland.us/index.php?topic=96715.0 |
| Makingblah:
--- Quote ---Datablock ShapeBaseImageData(swordImage) { // Basic Item properties shapeFile = "./sword.dts"; emap = true; // Specify mount point & offset for 3rd person, and eye offset // for first person rendering. mountPoint = 0; offset = "0 0 0"; // When firing from a point offset from the eye, muzzle correction // will adjust the muzzle vector to point to the eye LOS point. // Since this weapon doesn't actually fire from the muzzle point, // we need to turn this off. correctMuzzleVector = false; eyeOffset = "0"; --- End quote --- Thank you, and that's the way to solve the problem! |
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