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Video game cliches that piss you off

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Platinum:

When you are forced to dodge EVERY attack a boss throws at you because one attack does so much damage that you're dead if you fail to dodge three or four times. But so far I've only seen bosses like that in Nintendo games since it's their way of making a game "long" and "interesting.

Blockoman:

It's been said, but how bosses "gain" more power after they're half-dead.

Why don't they just rape you at the beginning of the fight?

Man 2:


--- Quote from: Blockoman on July 07, 2010, 09:04:50 AM ---It's been said, but how bosses "gain" more power after they're half-dead.

Why don't they just rape you at the beginning of the fight?

--- End quote ---
The game designers just want to lure you into a false sense of superiority.

Skip:

Overly happy endings.
Rarely do you see you a badass ending where the main character gives up his life or something.

Otis Da HousKat:

1) Defeat boss
2) Defeat boss again
3) Escape collapsing lair

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