Blockland Forums > Modification Help
The Ultimate Blockland RP - A Theoretical Discussion
Niliscro:
--- Quote from: laremere on July 29, 2010, 12:45:21 AM ---There are many times in game design that the solution isn't to come with a way to solve the problem, but instead just remove the problem. If it isn't a crime stopping rpg, remove the police and the ability to commit crime (ie: have weapons.)
Make the goals of the game to succeed at the main focus of the game. Have people work so that they can get a house in the best neighborhood with the biggest lots. Or possibly own the sky scrappers in the middle of the town. Have people build, and make building well important enough that people will do it.
It's somewhat a shame that the majority of add-ons are guns. Guns help with DMs. And personally, if you're looking for a good DM, go to some other game that's designed for it, don't bother with it on Blockland. Do something that only Blockland can do.
--- End quote ---
As much as that would work, crime is fun. Plain and simple. If you're making a medieval RP and have a rogue class, they better be able to steal stuff. You can easily do away with murder by making it so when players enter towns they're a non-combat playertype, which I did with one of my many unfinished RPs. The wilderness areas etc would be considered PvP.
@M
That bot idea would be glorious, but I hope you're talking about it as a scripted mod and not evented bots. Also, dynamic economies are a must. If everyone is mining coal and iron ore to smelt it into steel, steel prices go down, and, assuming no one is selling their coal/iron and only making steel, coal and iron prices go up unless people are also buying it to make steel. In turn, the decreased steel price lowers some weapon prices.
laremere:
Hm, what if you got rid of all the typical RPG elements in M's idea. A simple trade winds like game might be allot of fun.
Doomonkey:
I think that disabling the message that says when people die is essential. It is really annoying, when you kill someone, and instantly everyone knows who did it.
Also, I think a backpack/inventory system using a GUI would be cool. Maybe even trading, banking, and shopping could use similar features. I like the idea of having more than 5 items. If there was an inventory, there should be a weight limit rather than an item limit. There should also be certain penalties for having weight. It would also be good if you could have bricks/props/vehicles store items. So if I had a covered wagon, I could use it to transport more goods.
rkynick:
I'm gonna drop this here.
http://forum.blockland.us/index.php?topic=104791.0
Now then.
It's essential that we have ideas that are built upon by the players rather than a static rat-maze of pre-assembled bits and pieces.
otto-san:
It would be nice to have a more realistic job system, weather that works on more realistic values than just one random number from one to five.