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The Ultimate Blockland RP - A Theoretical Discussion
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laremere:
This topic makes me think of Nitramj's space station rp;  I think it was the most fun I ever had on a blockland server.

It basically works like this: There is a base on the ground where people can muck about or build modules.  Modules have a certain size limit (because modules in real life are limited in their size by what a spaceshuttle can hold.) and have a certain type of connection to work with other modules.  Nit had modded the flying jeep so when you held down the spacebar it would be boosted forward at high speeds, and also bottom print the current location to the driver.  The driver (nit mostly, but I drove some too) would have to navigate up to the coordinates of the spacestation, which was really really high up.  Once you got up there there was a nograv zone and you had to jet to go up, and Nit made a script so if you crouched, you'd go down.  You'd be able to explore the space station that has been slowly built up by other players, and would have to wait for the shuttle to be returning back to earth.  To move modules up Nit would use the manipulator (Nit's version the the duplicator) moving a module one at a time.

All in all it was loads of fun, and it was cool watching the space station slowly grow bigger and bigger.
Truce:

--- Quote from: Ephialtes on July 09, 2010, 10:16:43 AM ---For example, there could be an "Engineer" job where you have to construct something for a specific purpose. Perhaps there's a river and your "job" is to get a vehicle across it safely. Sure it's an easy task, but it's just an example.

--- End quote ---

This reminds me of one of the classes in Rky's Blockrace TDM. It would be able to choose from a small selection of bricks and build a certain number of them, depending on their size. These bricks could be destroyed by the enemy team shooting at them a number of times, but would help your team accomplish goals easier, such as being able to go across a hole that you would normally have to find a path around.

As an RPG element, that would probably be very successful.
Camera:
I would like to build better RPs, but it seems that people with their "custom epic add-ons" seem to get more people. I lack any knowledge of scripting.
Barnabas:
Looks like many valid points were raised.

Since building is the core of the game itself, it should be the core of the unique RP too. But what else could be done? And how?
Reactor Worker:
Mr. Wallet's "Rise of Blockland" remains the best game-mode I've ever seen in BL. It was focused around building, and was constrained by a simplified economy. Structures had purpose (to sell the resources necessary to play the game). Even in its simplest form, the game-mode earned itself a hearty core of dedicated players, but I think the idea could be developed further.  Starting with More interesting surroundings, more ways of using the resources you have earned, and methods to encourage better buildings, would all make the game-mode more interesting.
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