I have an RP idea. It's basically an Arctic-survival kind of RP, but with twists.
The idea was sort of laid out when Ladios came to my server while I was making a little town on Slopes. Other elements were taken from Ace's Arctic RP with heat-bricks.
In the beginning you'd start somewhere nearby an already built town/village/whatever settlement which lies empty and is a bit shabby. (There should be possibly more of them). Players would get the option of either settling down there or go explore more in hopes of finding something better.
If the players decide to settle down, the first phase of the RP would begin. It would be about rebuilding/fixing up buildings so they can provide shelter to the tired and freezing explorers. Unfortunately for them, they won't have infinite source of bricks, so to get some they have to clear up rubble or demolish buildings that are unneeded. And to add more to the challenge, you can't carry infinite amount of bricks. But you can always always create material piles around the site of construction as a brick reserve. As the town gets rebuilt people could specialise in other things. One may keep being a builder (they are valuable!) some other people could be town guards or whatever they desire, and then we'd have many other folks, making items and so on. But items and vehicles use bricks too (or maybe some other resource?) and we also know that you can't tear down everything. With levelling these item makers can use less bricks to make things. And also they'd get a nice nickname, such as "Ivan the Gunsmith" or "Tony the Pharmacist". Same naming scheme would apply to builders, who could carry more bricks as a perk.
But your probably bustling town now needs more resources, so this is when the second part sets in. With a stable base behind them exploring is somewhat safer. Only somewhat. Because there are things lurking out in the wilderness. Like wild animals and other beastly things. And not to mention cold. So in such harsh environment you need to secure resources. How? It's all up to the players. Outposts could be set up nearby places with bricks. They could be anything from abandoned buildings, large brick piles, or even loose rocky walls. They can also steal from the possible enemies, or trade resources, like bricks for guns and so on.
These places might be far away from your town, so probably you should use vehicles. Vehicle spawns would be different from other bricks. To get a vehicle spawn brick, you have to break a vehicle spawn brick and then you can lay it down somewhere. Normally each possible starter towns should get one or two vehicle spawns initially, but they would have to be covered in rubble or snow so people won't be sidetracked far too early. The bonus of owning a vehicle is that you would be protected from the cold, and the "noise" (I know vehicles have no sounds in BL) would scare away beasts.
These are my ideas so far let's see if something could be done with it.
(I realize that this sort of RP needs a terrain map like The Slopes, and also a pre-built town. But I'm sure that with all the talented scripters out there a "town randomiser" could be made which would use a set of pre-made buildings and would generate them on randomly chosen suitable spots).