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The Ultimate Blockland RP - A Theoretical Discussion

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rkynick:


--- Quote from: Thorax on July 31, 2010, 03:52:09 PM ---If that's the case, then we defiantly need to discuss what MUST be in an RP, and what is optional. Everything that is an absolute must will be in the core pack.

--- End quote ---
Didn't I just loving say that I disagreed with that

This shouldn't be about producing generics. Generics don't work. We need an idea, not ideas for handling generic concepts in a different way.

Thorax:

I'm not following you. It looks as though you are contradicting yourself. Would you mind clarifying?

From what I'm understanding, you want to take one "idea" and turn it into an RP? An idea such as a way to make money, or a way to do combat, etc? So that way, everyone will have to "abide" by the rules because they must use this concept to play the game correctly?

Barnabas:

So are you looking for a new kind of RP which has not been made yet, then have the mechanics laid out and then think about the rest?

Niliscro:

I think rynick might mean trading/economy mod, leveling mod, money/resource mod, etc., as separate mods that can be used together in any combination

Tom:

I think what Rky means is: A generic is something like gather resources. Instead of simply creating new ways other gathering resources, we need to come up with completely new ideas.

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