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| The Ultimate Blockland RP - A Theoretical Discussion |
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| FireMan:
--- Quote from: Ephialtes on July 09, 2010, 10:16:43 AM ---The problem is that no RPG properly addresses and utilises the fact that this is a building game. I mean sure, we've had "get money to buy land, then build a house" but that's so open-ended that there's no possible objective there. For me, a good RPG for Blockland would be something that really makes building a functional part of the gameplay without requiring you to be a "good" builder (I'm talking architectural styles etc). For example, there could be an "Engineer" job where you have to construct something for a specific purpose. Perhaps there's a river and your "job" is to get a vehicle across it safely. Sure it's an easy task, but it's just an example. The idea may be more fitting in some sort of singleplayer campaign mode, but I'm sure someone can figure out a way to apply this in a multiplayer setting. --- End quote --- I've always wanted an RPG or gamemode which requires you to build forts, bridges, machine, and the like to obtain your goals. It would of course be tricky, because somehting like 70% of players would do everything with red 1x1s, etc. And yes, no leveling, no resources, and definitely no grinding of any kind. |
| Tom:
Part of the fun is coming up with how you are going to achieve your goals. Building stuff out of 1x1x5s might be a good strategy it's faster. |
| Shortcut:
I think the best RP would actually be a MMO, you would get bricks by destroying stuff to get across obstacles/defend yourself. The way you would get weapons to destroy stuff to get BIGGER bricks, it would be a sort of crafting system like TF2 has. You would craft 5 bricks to get a stone, craft 3 stones to get iron and 2 irons to get a sledgehammer. Of course, having lots of bricks don't give you stones but hey, neither do little brick people make towers and we still like that. |
| rkynick:
--- Quote from: Niliscro on August 01, 2010, 06:02:42 PM ---I think rynick might mean trading/economy mod, leveling mod, money/resource mod, etc., as separate mods that can be used together in any combination --- End quote --- That is the opposite of what I am saying. --- Quote from: Thorax on August 01, 2010, 03:47:42 PM ---I'm not following you. It looks as though you are contradicting yourself. Would you mind clarifying? From what I'm understanding, you want to take one "idea" and turn it into an RP? An idea such as a way to make money, or a way to do combat, etc? So that way, everyone will have to "abide" by the rules because they must use this concept to play the game correctly? --- End quote --- No. Wrong kind of idea. You're providing ideas for handling generic concepts. --- Quote from: Tom on August 01, 2010, 08:15:16 PM ---I think what Rky means is: A generic is something like gather resources. Instead of simply creating new ways other gathering resources, we need to come up with completely new ideas. --- End quote --- Pretty close. One of the problems we encounter in designing these sorts of mods is that we focus on handling the mechanics instead of what they all add up to. We simply assume that it will be the usual: mining, chopping, leveling, et cetera, and thus generics are born. Simply put: our RPs are built upon a large assemblage of ideas for handling the gameplay rather than ideas for innovative and creative concepts. We shouldn't(seriously read this starfishs) try to make a bunch of small mods to piece together into an RP. We should think of the RP and make the pieces from there. This shouldn't be a topic of what has gone wrong with the way RPs handle things and how the mechanics could be fixed as much as it should be about coming up with an idea for an RP that presents engaging and interesting gameplay to the clients. |
| Thorax:
I see. So it would be like a tree, with the end goal being the trunk and everything you need to achieve that goal be the branches? So you would at or subtract branches to get to that main goal? Sorry if my brown townogy is off, but I'm pretty sure I'm getting what you're saying now. |
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