Blockland Forums > Modification Help
The Ultimate Blockland RP - A Theoretical Discussion
Thorax:
--- Quote from: Rusty on August 06, 2010, 07:53:09 PM ---I hate RPGs where players are limited to how much they can build, yes I may be considered lazy because I can't be bothered to get off my arse and earn resorsces. Blockland the game that you build stuff not Blockland the game in which you rape your mouse in order to build a little stuff.
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You don't have to play in RP's if all you want to do is build.
rkynick:
--- Quote from: Barnabas on August 03, 2010, 07:36:22 AM ----snip-
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I need a few more details. Is heat an issue? How does it function? Are there any needs? How does crafting work?
Tell me what you want and I'll see if i can make something. (see above post, I've already got some of it down)
Barnabas:
--- Quote from: rkynick on August 07, 2010, 03:54:16 AM ---I need a few more details. Is heat an issue? How does it function? Are there any needs? How does crafting work?
Tell me what you want and I'll see if i can make something. (see above post, I've already got some of it down)
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Heat is an issue, yes. Things that could provide heat would be heat emitter bricks, that could be planted inside designated fireplaces, or use them as a heating unit in a room. (basically an 1x1 brick, or an 1x1 flat for more versatility).
Needs should be simple. Heat and food probably. You could gather food by hunting or create a greenhouse for plants.
What I'm really looking for with these is to have less of a click-o-rama that distracts players from roleplaying, and some GUIs would be nice, instead of huge amount of /commands.
Character development should be based on Wedge's post
I'm not sure about the method of the crafting system, I haven't really thought of that.
indyjones:
Here are some suggestions:
* Make preset buildings so there aren't 50 thousand half built houses.
* Make a local chat, and an out-of-character chat so you have a more realistic time "talking".
* Add GUIs that match each other, so you don't have a cluster of randomness. It looks pertier.
* Set a base for the way players look, so you don't have Sonic going to the grocery store run by Spaceman Bob.You can totally ignore everything I said, but I think it's useful. If only I completely knew Torque.
Niliscro:
In planning for my RP, I made a quick minigame for making cloth. Basically, it's a loom, with 4 bars that would separate the cloth (I really dumbed it down, but you get the point of it). The bars glow randomly for 500ms, and you click it to get one loomgame (hidden variable). When you're done, you click the white cloth in the basket and get loomgame/2 cloth.
Basically, it makes cloth fabrication more fun than clicking a button when you have x wool/cotton and getting cloth. Currently, I plan on making it so you don't need to bring wool or cotton or something to the loom in order to weave, but you'll have to pay for each time around. So you'll want to be good at it to get more for your money.
Feedback on this system?