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| The Ultimate Blockland RP - A Theoretical Discussion |
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| rkynick:
--- Quote from: Doomonkey on August 09, 2010, 01:48:38 PM ---Why should you lose resources because you suck at forging? The item you built would just suck. All you'd have to do was melt it down and try again. --- End quote --- For playing NiliscroRP you get nothing! |
| Niliscro:
--- Quote from: Doomonkey on August 09, 2010, 01:48:38 PM ---Why should you lose resources because you suck at forging? The item you built would just suck. All you'd have to do was melt it down and try again. --- End quote --- There's always the possibility that you could just pick a category of weapons to forge and then the item you get is based on your skill. for example, if you pick the sword area and do a stuffty job you'll get a stuffty sword. However, what if a new player in an easier area does really well and gets the best sword you can get? Not only does it unbalance things, but now that player doesn't have anything to work towards. |
| Doomonkey:
--- Quote from: Niliscro on August 09, 2010, 02:02:20 PM ---There's always the possibility that you could just pick a category of weapons to forge and then the item you get is based on your skill. for example, if you pick the sword area and do a stuffty job you'll get a stuffty sword. However, what if a new player in an easier area does really well and gets the best sword you can get? Not only does it unbalance things, but now that player doesn't have anything to work towards. --- End quote --- Or, you try and forge a specific weapon, and if you fail, you get a broken X sword. Then you would melt down this broken X sword, and try again. |
| Thorax:
--- Quote from: Doomonkey on August 10, 2010, 11:57:40 AM ---Or, you try and forge a specific weapon, and if you fail, you get a broken X sword. Then you would melt down this broken X sword, and try again. --- End quote --- But if you could always melt it down, then you would only need to get enough resources to make the sword you want. Then you could just try again and again until you get it right. Say you needed 3 iron to make a sword. 3 iron wouldn't be hard to get. So you mine 3 iron and make your sword. Now, if everyone does that, the iron mines will be empty after everyone has their iron. Anyone that mined more than that can't sell it because it's so easy to get 3 to make a sword. And anyone trying to sell swords won't be able to because everyone already has a sword. Therefore, there would be no economy and would result in the server turning into a DM because players have no other skills to train or tasks to do or money to make. |
| Niliscro:
I think if you failed to forge a weapon you should only get 50% - 75% of your resources back. That way you still have to go to the mines and it keeps things active. Edit/update: I started to work on smithing today, but about an hour into it and 27+ events later, it turned out to be a total mess. I'll try it again some other day, and probably won't try to base it off of the fishing events this time :p |
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