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The Ultimate Blockland RP - A Theoretical Discussion
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Niliscro:
Before this topic turns into a pile of ash:

Would it be better to let players use whatever weapons whey want, restrict weapons to classes, etc?
Sevara:
Looking at this, and just wanted to stick a couple of thoughts in here.

It's a building game, but building is just for the sake of building unless it's one of these (thinking in programming terms here):
1) Building to block something from passing.
2) Building a path to reach a goal.
3) Constructing a machine.

A big problem I see with the RP layouts is that they reward gathering.  Gathering is gameplay that has nothing to do with building, and it gives a deadline in the form of a resource limit.  On the other hand, if we focused on something like farms for resources, players could construct "machines" to generate the resources they're going to use.  Preventing spam would be pretty easy, in setting up the rewards for the most efficient constructions, as opposed to the most quantity of constructions.

Basically, instead of focusing on grabbing a plot, putting a box down, and then going out and grabbing as much as possible, the players should be focusing on building useful objects up to certain spam-suppressant limits, and in between builds, the players should be rewarded for maintenance on what they've already built.
Thorax:

--- Quote from: Niliscro on August 10, 2010, 10:36:05 PM ---Before this topic turns into a pile of ash:

Would it be better to let players use whatever weapons whey want, restrict weapons to classes, etc?

--- End quote ---

Basic player can use every weapon. If you choose a class, you can't use certain weapons, but other weapons gain bonuses?
Doomonkey:

--- Quote from: Thorax on August 10, 2010, 11:16:34 PM ---Basic player can use every weapon. If you choose a class, you can't use certain weapons, but other weapons gain bonuses?

--- End quote ---
How about more like what Wedge said, you can use anything, but are only proficient with what you use often.
Niliscro:

--- Quote from: Doomonkey on August 11, 2010, 11:41:11 AM ---How about more like what Wedge said, you can use anything, but are only proficient with what you use often.

--- End quote ---
I was about to recommend that, actually.  You'll level up in whichever weapon type you use most often.  Could be Blade/Blunt/Axe or 1H short /1H long/2H.  Also, your "class" would be determined by what skills you're proficient in.  So if you use a dagger and throwing knives a lot and steal/smoothtalk your way out of things then you'd be a rogue.
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