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| The Ultimate Blockland RP - A Theoretical Discussion |
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| Ministry:
To be completely honest, i think the pinacle of Ultimate Blockland RP's was Mr.Wallets Rise of Blockland, It did pretty much what your asking. the buildings had purpose and some of the buildings (costing a lost of time and dedication to the mod) looked awesome. and it felt like a bare bones mod, with some more work would be the best RP mod. For another mod to come out similar, but with more indepth work to it. you could get the RP you want, it wasnt just a grind it made you feel like your buildings were worth something. The worring about people that dont/wont put effort into their builds isnt really something you can restrict it will always happen, people will think effectiveness not, niceness. Although during Mr.Wallets RoB i did always buy from the nicer looking buildings, and incorperating this with Ephi's idea of the Engineer class there can be some more purpose in some of the jobs, to sum it up, If you have a nice building people will buy from you more often than from a building thats just a red brick house with a giant signs. The Engineer could have special build permissions such as public service building, the ability to build under the roads and such. Even if you wanted to make the mod more RP, you could have electrisity and consumption, somebody has to deal with the work it would take to wire up peoples builds. there are countless ideas for jobs and such that could go with such a mod. As for fighting, i say this game was first a Building game. Lets keep it that way, the minigames feel like they were made for children, to keep them happy while the big boys build, i havent seen a minigame worth the time to play it in quite some time, last time i enjoyed a minigame was Ephi's Zones DM, because that was funny. Edit: Obviously with special building permissions needs some restraint on the Engineers. so i think maybe an admin approved player should take this role. |
| Barnabas:
RoB had a great resource managing part, but I felt it far too slow paced, even for my standards and it did not really play like an RPG. I barely saw anyone interacting with other people in a role taken up by themselves. And yes Mini, I also had that "half-finished" feeling. Wedge had many rather nice posts on RPs, I hope he won't mind if I share them with you. http://forum.blockland.us/index.php?topic=19854.msg282154#msg282154 http://forum.blockland.us/index.php?topic=50116.msg834609#msg834609 If you follow those links, you may find many more rants by various people. |
| Ministry:
Wedges ideas sum everything up really, combing it with ours and a faster paced version of RoB. And i think we might be onto something. |
| heedicalking:
Adding weapons to an RP automatically makes the RP 10 times harder to make successful. If you add guns, people will use them. A good RP would require players to actually work together. The problem is that this game is full of kids who just want to shoot people no matter what. Whether they have paint, a hammer, or fists, they will attempt to kill you with it, for no reason at all. People will spawn in a city RP and immediately attempt to Flash Mob everyone with a hammer. Another problem is that 3/4 of the community lacks any type of skill at building. People play blockland, a game where you build stuff, and look for TF2 and call of duty subgames. I bet 1/4 of the players haven't even attempted to build something for the sake of making a nice looking build. Then you get your RP full of generic cube shaped houses, shops, towers, bridges, and so on. When I play on an RP, I actually want to be able to tell what I am looking at. I don't want to be walking down the street and see a building called "shop awsoom" that is 64x64 bricks wide, 5 bricks tall with absolutely no interior detail except some light up buttons that sell you explosives. In any CityRP, the main goal of half the players is kill. They sell food, work in mines, sell clothes, ultimately so they can get weapons. They don't actually want to be "Hey, I should make a good foodstore to contribute to the city and make it look nice, while getting customers who like the fair priced server I give them", it is more of a "im gona make a food stroe and get money then buy rocket lancher" Most RPs are stuck in the city theme, and that isn't really what I see becoming great. The city idea has been tried numerous times and it is becoming worn out, and I think it is tiring. I think that a blockland rp should drift away from the city theme and focus on something new. If you want to make a city, you can do it without a mod/minigame and do it without people killing you constantly. |
| Ministry:
An Evolution, tribal/medieval type of RP with all of what we have discussed would be a perfect RP i think. People need to eat and most people want to kill stuff, so give them the not so important job of hunting for food. People need recources to build ( i know this is like adding the grinding aspect) so there can be people that have to collect resources to build. To sum it up quickly, theres a job for most people, and it builds an enconomy, People need food, people need resources to build homes and shops to sell goods, But it would have to be goods that can only be sold in numbers, not unlimited ammounts, giving the game stock and purpose/demand for people to actually get into it. Personally, i think its a great idea and it could really be a very well played RP. The hunters cannot harm each other and to survive this RP people are demanded and have no other option but to work together really. |
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