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| The Ultimate Blockland RP - A Theoretical Discussion |
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| Wizard:
SurvivalRP had many of those aspects at its development height. |
| Thorax:
--- Quote from: Wizard on July 09, 2010, 07:38:51 PM ---SurvivalRP had many of those aspects at its development height. --- End quote --- That was probably the mod (Aside from GC's weapon pack) that I was most looking forward to. The primary objective was ever-present: to survive. That's what would have kept players playing. After that player had gotten into the flow of surviving, they would probably have either: A. Teamed up with players to make work easier and faster, thus giving them more time to expand and explore. Or B. Raid and kill other players to gather their resources. The players that chose B. would be annoying at first, but they'd eventually die out as it is harder to fight 1 vs >1. And after a while, certain groups would rise in power and a power struggle would occur. As for other RP's, it is a smart idea to add a "killing zone". In medieval RP's, having an Arena keeps players from randomly murdering townsfolk. Also, by awarding some kind of small reward to victors, you could even get them started on taking a role and having them fight in the arena on the side. Just my thoughts, though. I've never made an RP, and in general, I hate them for the reasons already discussed. |
| Wizard:
I'm going to get survivalrp made. if I ever get off my lazy ass and script |
| heedicalking:
If an RP is going to include fighting (survival rp), then you it has to be difficult for one person to go on an all out killing spree. In City RPs, one guy would just get a rocket launcher and kill everyone, and would require no effort to get another. If an RP mod was to be made and it included fighting other players, weapons should be difficult to get. A Colonization RP, the one I was attempting to make, would feature you forming a colony by building bricks, but bricks cost wood to place. You can fight and make peace as well as trade. Alliance system should be built in because saying "who wants to team" generally doesn't work. Having a built in teaming up system would allow people to work off of one big resource pile, use the same spawns, use custom chat, and so on. |
| Wizard:
Obviously the goal of surviving goes above the goal of killing everyone, so it'd be difficult to go on a spree. |
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