Blockland Forums > Modification Help

The Ultimate Blockland RP - A Theoretical Discussion

Pages: << < (7/42) > >>

Wedge:

Character development is a core part of RPGs but it's abstracted to the point where numerical gibberish is being thrown at you. You are now level 500. You are now 2% better than you were a minute ago.

I think randomly generated prefixes, suffixes, and nicknames are a great way to do character development. I'm going to throw out a lot of examples here of different stuff so don't get confused. I'm not proposing that the perfect RPG would let you go fishing and then make fish pie out of what you catch (actually I take that back, that would be the perfect RPG), these are just examples of how the system would work.

Give away a lot of stuff and you'll be Wedge the Kind. Kill everything and you'll be Wedge the Terrible. Use primarily melee attacks and you'll be Wedge the Brutal. Build lots of stuff and you'll be Wedge the Builder. Cheat in cards enough and you'll be Wedge the Cheater, etc. Start chaining them together and you'll get things like the Bloodthirsty Lumberjack of Magnolia Street, the Benevolent Prince of Brawls, and so on.

Now start assigning traits to each of these, some would be purely good, some all bad, some a mixture of both. Being altruistic could mean monsters are less likely to attack you and you get less cash from stuff. Being terrible could make npcs and monsters like you less (and maybe that'd be a good enough reason for people not to be mean to everyone).

Then you could start adding more skills to these things. Break enough trees and you'll become a lumberjack, and now you can use a two-man saw to cut stuff down faster. Get in enough fights and you'll become a brawler and you can use improvised weapons like pool cues and broken bottles. Some jobs could compliment each other, being a miner and a demolitions expert would be handy because you could blast out tunnels, being a farmer and a cook would be handy because you could turn your crops into more valuable food or something. I would encourage people to explore different things and try mixing abilities or using them in unexpected ways, like cutting down trees by blowing them up or using their faster driving ability from being a taxi driver to drive a getaway van for a bank robbery.

You shouldn't be told how to earn these things, but once you check out your profile the game should tell you exactly what titles you have, how you got them, and how you can reverse it if you don't like the effects, want a different job, or want to get a new nickname.

There's no experience, no levels. It's all based purely on how you play and deal with others.

Ministry:

Without a doubt, all thats been said here today resembles the best RP that we could probably/possibly come up with. (If theres a possability of this happening, most of us would be happy to help produce such a thing.)

Wizard:

If someone thinks of a way to put this all together I'm going to brown townly rape spock until the craftsmen make it.


and I'm also going to put what I can into my upcoming (hopefully) rp

Burger:

I like ephi's idea for objectives. Like the bridge. And wow wedge, I wish all RPG games were like that.

Niblic:

An EvolutionRP is great, you start out as someone without anything in possession and later on they establish an empire.

Pages: << < (7/42) > >>

Go to full version