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The Ultimate Blockland RP - A Theoretical Discussion
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Bushido:
this is all just theoretical discussion. brainstorming.

except for what me and des are making, which is secret
Thorax:
I'm planning making 1 or 2 now.
Wolfie:
I like Wedge's idea of shopkeepers buying their wares from a central source, dubbed "warehouse" if you will. Another idea: for the Zombie Mods, use something like the Block City mod, except with food, water, and other valuable post-apocalyptic valuables as the resources. Players spawn in a wrecked, barren village surrounded by fences and barricades. Zombies can damage these and eventually may break through. Players may build to repair or add to the barricades. Each resource can do something specific to its type. Wood, metal and other building materials could form barricades or even shacks en masse, while food and water are taken back to a communal barracks at the spawn village, and can restore health, or possibly a hunger meter. However, pillagers from holdouts nearby might also invade and steal these resources if they go unchecked. Gasoline and ammo, and weapons may be found in some buildings, and certain resources can be used to make simple weapons, such as Molotovs, clubs, spears, etc., etc. Players could work together to keep out the infected and keep their supplies going. Whaddaya think?
heedicalking:

--- Quote from: Wolfie on July 10, 2010, 10:07:34 PM ---I like Wedge's idea of shopkeepers buying their wares from a central source, dubbed "warehouse" if you will. Another idea: for the Zombie Mods, use something like the Block City mod, except with food, water, and other valuable post-apocalyptic valuables as the resources. Players spawn in a wrecked, barren village surrounded by fences and barricades. Zombies can damage these and eventually may break through. Players may build to repair or add to the barricades. Each resource can do something specific to its type. Wood, metal and other building materials could form barricades or even shacks en masse, while food and water are taken back to a communal barracks at the spawn village, and can restore health, or possibly a hunger meter. However, pillagers from holdouts nearby might also invade and steal these resources if they go unchecked. Gasoline and ammo, and weapons may be found in some buildings, and certain resources can be used to make simple weapons, such as Molotovs, clubs, spears, etc., etc. Players could work together to keep out the infected and keep their supplies going. Whaddaya think?

--- End quote ---
That's not an RP, just a complicated zombie deathmatch.
laremere:
I would disagree.  If the players are roleplay as survivors of a zombie outbreak, then it's an RP.  A gamemode would be just shooting zombies.
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