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| The Ultimate Blockland RP - A Theoretical Discussion |
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| Thorax:
--- Quote from: Barnabas on July 11, 2010, 04:22:09 AM ---I'm not too sure about this one, since it sounds like another click-o-rama, which is something that spoils most RPs for me. It is dull to click at the same looking objects just to see them disappear. --- End quote --- I was thinking about that as well. But I can't really think of a better way to do it. I mean, I could use the same method as the capture points where you have to stand on them until you capture it. But that's kinda boring and too easy to capture things quickly. What about making it so that you have to stand on the area until you "Capture" it, but that would only be the beginning. As soon as you capture it, you'd be teleported to the "legal" room where you have "fill in paperwork" to claim your land. This "paperwork" would actually be a series of jump challenges and such. |
| rkynick:
--- Quote from: Barnabas on July 11, 2010, 04:22:09 AM ---Also, Doomonkey mentioned that it could be a great idea if this was modular. Maybe it is impossible to determine what is the "Ultimate Game-Mode", it could amend the restrictiveness of many RP systems. And lastly, we should not forget about the factor of "emergent gameplay". Sometimes people create or react situations which were not taken into consideration by the creator. How could this be dealt with? --- End quote --- We need to define a series of rules to the universe and add elements to said universe. If we can lay down some groundwork in this topic, I can set up a test session. We're mostly saying what it should be like without providing any examples to work off of. |
| Nitramtj:
While we were working on the space station on my server, showing people the station and process of adding a module was enough to get them really excited and want to build (even me who barely builds). We had no real clear objective, it was just a fun process to go through, and 'cool.' |
| Zloff:
I've been working on an RPG using VCE events, and I was always thinking about problems like the ones you listed. I want my RPG to have everything, but it's quite hard to make things perfect. But, one thing that you should never do is make people do something they don't want to do; don't make them play the role of someone they don't want to be. Add alternatives, and I'm not talking about just classes. I'm talking more about, jobs or life styles, if you will, such as gladiator(for the fighters), adventurer(for the stricter RP'ers), etc. I'll just list some random ideas that I am using/may use in my RPG: -Ditch PvP areas; make more organized arenas, with prizes for the winners and runner-ups. An arena also puts some purpose to the RPG/RP, and will push people in to wanting to become better to become a champion. -Add a story to the RP/RPG, don't have people walking around earning stuff just to buy more weapons used to kill things that restarts the cycle all over again. Add a story that revolves around a purpose for the whole RPG/RP. -Add challenge to earning resources, don't make players just click things and get resources by chance or after a certain amounts of clicks. In my RPG, I have these fish events where you would have to click the brick to lower how far away the fish is, but after a second or three from clicking it, the number would start to rise, as if the fish was trying to get away, causing you to use more strategic clicking patterns, while still clicking as fast as you could :3 -If you can kill outside of PvP areas, make sure you always have an automatic justice system. For example, in my RPG, if one player kills another, it adds to their score(I ONLY use the score for this justice purpose). Sooner or later, if the killer gets killed, they touch the spawn brick where they re-spawn, which is rigged with events that check the player's score, and put them in a prison-like area for a set amount of time depending on their score, which is erased after they are released. |
| Thorax:
Just an idea for the thread: Each person could post a short summary of an idea for an RP they will try to make. Those summaries could be pasted in a list on the OP so that everyone can see the different ideas without searching the giant walls of text. |
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