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The Ultimate Blockland RP - A Theoretical Discussion

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Barnabas:


--- Quote from: Wizard on July 09, 2010, 10:03:53 AM ---What kind of roleplay are you thinking of?

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This is the question I wind up asking myself as well. I don't really know. Something new, something that really fits Blockland.

Ephialtes:

The problem is that no RPG properly addresses and utilises the fact that this is a building game.

I mean sure, we've had "get money to buy land, then build a house" but that's so open-ended that there's no possible objective there. For me, a good RPG for Blockland would be something that really makes building a functional part of the gameplay without requiring you to be a "good" builder (I'm talking architectural styles etc).

For example, there could be an "Engineer" job where you have to construct something for a specific purpose. Perhaps there's a river and your "job" is to get a vehicle across it safely. Sure it's an easy task, but it's just an example.

The idea may be more fitting in some sort of singleplayer campaign mode, but I'm sure someone can figure out a way to apply this in a multiplayer setting.

Doomonkey:

Blockland Main Adventure mode.

Reinforcements:


--- Quote from: Doomonkey on July 09, 2010, 10:16:51 AM ---Blockland Main Adventure mode.

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YES

Corbiere:


--- Quote from: Doomonkey on July 09, 2010, 10:16:51 AM ---Blockland Main Adventure mode.

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Stop with this ALREADY!

Ephi's right, and I hadn't realised it before. RPs need to have building in them. Medieval RP, Egyptian RP or w/e don't really include free building. City RPs are too open ended and get boring.
Building randomly: No
Building to achieve a goal: Yes

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