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The Ultimate Blockland RP - A Theoretical Discussion

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Doomonkey:


--- Quote from: Barnabas on July 27, 2010, 07:22:21 AM ----snip-

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I like the Builder/Bricklayer thing. That sounds cool. Just make sure it chooses a random brick within limits, no 64x64 stuff.

Comm. FlatHead:

I like the idea with the architect and the contactor, as well as the Bricklayers. So in an RP, if you want a certain thing built, you pay an architect for a certain building, then they would design it, and in turn, the Bricklayers, or contruction workers begin building.

Killer2:

RP Core is the closest thing we have today to the Ultimate Blockland RP, because it can be used for any kind of RP know so far.

Niliscro:


--- Quote from: Barnabas on July 27, 2010, 07:22:21 AM ---

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While I don't necessarily agree with some of the details of each skill, I have to agree that any RP system must be easily adapted to do well.  In other words, it should have a basic core like you said, with the ability to add onto it to suit different themes and styles.  The closest we have to this now is McTwist's RP Core, but it's lacking certain elements we've discussed in this topic, since it's centered around resource grinding/farming.

Kaje:

I think an ammo system for weapons would lower the amount of killing sprees.  You could have the ability to make arrows out of wood and cast bullets out of lead, etc.  The more powerful and complex the weapon the more expensive or time consuming it would be to produce the ammo.  There could be modifiers to the ammo as well, such different arrow tips would do more damage or be poisonous.  I really hope something good comes from this thread, it would make blockland interesting again.

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