| Blockland Forums > General Discussion |
| Torque |
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| TwenteFreak:
--- Quote from: buildermanatee on July 09, 2010, 11:21:40 AM ---I don't see what you do not comprehend about that. :/ --- End quote --- I think he means that he doesn't know where you got that information from because that isn't right. |
| buildermanatee:
--- Quote from: TwenteFreak on July 09, 2010, 11:25:46 AM ---I think he means that he doesn't know where you got that information from because that isn't right. --- End quote --- Who did make the collisions? Because they really suck.. I can easily drive a jeep through a wall. :o |
| TwenteFreak:
--- Quote from: buildermanatee on July 09, 2010, 11:28:09 AM ---Who did make the collisions? Because they really suck.. I can easily drive a jeep through a wall. :o --- End quote --- Probably the creator(s) of the jeep and all the other vehicles. |
| Ephialtes:
Torque has always had a problem with collision, the Jeep collision mesh would be perfectly effective if the collision detection code were also good. |
| buildermanatee:
I know it's part of the source code. I can't edit the source; it's precompiled into DSO files. :( Along with the reason zombies can't drive (The z and y axises are confused in the function setMoveObject (may have mixed it up. Torque has weird function names) when the bot is driving.) @Ephilialtes I'm not sure what they did to make it fail so badly... But it seems like they didn't use an algorithm that predicts the objects movements. |
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