Blockland Forums > General Discussion

Torque

Pages: << < (2/4) > >>

TwenteFreak:


--- Quote from: buildermanatee on July 09, 2010, 11:21:40 AM ---I don't see what you do not comprehend about that. :/

--- End quote ---
I think he means that he doesn't know where you got that information from because that isn't right.

buildermanatee:


--- Quote from: TwenteFreak on July 09, 2010, 11:25:46 AM ---I think he means that he doesn't know where you got that information from because that isn't right.

--- End quote ---
Who did make the collisions? Because they really suck.. I can easily drive a jeep through a wall. :o

TwenteFreak:


--- Quote from: buildermanatee on July 09, 2010, 11:28:09 AM ---Who did make the collisions? Because they really suck.. I can easily drive a jeep through a wall. :o

--- End quote ---
Probably the creator(s) of the jeep and all the other vehicles.

Ephialtes:

Torque has always had a problem with collision, the Jeep collision mesh would be perfectly effective if the collision detection code were also good.

buildermanatee:

I know it's part of the source code. I can't edit the source; it's precompiled into DSO files. :(

Along with the reason zombies can't drive (The z and y axises are confused in the function setMoveObject (may have mixed it up. Torque has weird function names) when the bot is driving.)

@Ephilialtes
I'm not sure what they did to make it fail so badly... But it seems like they didn't use an algorithm that predicts the objects movements.

Pages: << < (2/4) > >>

Go to full version