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Making a package?
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tyler0:
Ok i am doing a little test but it seems there is something wrong. All i want to do is when you plant a brick it sends a message to all players saying "Hey".

Copied this code from CashmodII:


--- Code: ---package CashPackage
}
function fxDTSbrick::Plant(%brick)
{
%e = Parent::Plant(%brick);
if(!%e)
{
%c = getbrickgroupfromobject(%brick).client;
if(isObject(%c) && isObject(%c.player) && isObject(%c.player.tempbrick))
{
%vol = %c.player.tempbrick.getVolume();
%cost = $Cash::BrickCostPerVolume / 10;
%amt = mFloatLength(%c.cashObj.cash,2);
if(%amt < %cost * %vol)
{
commandtoclient(%c,'centerprint',"\c6You need" SPC CashStr(%cost * %vol,"") SPC "\c6to plant this brick.",2);
%brick.schedule(0,"delete");
} else {
%c.cashObj.mod("Cash",0 - (%cost * %vol));
}
}
}
}
};
ActivatePackage(CashPackage);
--- End code ---


This is my server.cs:


--- Code: ---Package Test
{
function fxDTSbrick::Plant(%brick)
{
%e = Parent::Plant(%brick);
if(!%e)
{
MessageAll('', "Hey");
}
}
};
ActivatePackage(Test);
--- End code ---
Makingblah:
Ok, I'm not that knowledgeable, but shouldn't your server.cs have:



--- Code: ---exec("./otherfilenamehere.cs");

--- End code ---

at the end or something?
DrenDran:

--- Quote from: tyler0 on July 09, 2010, 01:48:43 PM ---Ok i am doing a little test but it seems there is something wrong. All i want to do is when you plant a brick it sends a message to all players saying "Hey".

Copied this code from CashmodII:
-snip-

This is my server.cs:


--- Code: ---Package Test
{
function fxDTSbrick::Plant(%brick)
{
%e = Parent::Plant(%brick);
if(!%e)
{
MessageAll('', "Hey");
}
}
};
ActivatePackage(Test);
--- End code ---

--- End quote ---

Take the %e out completly.
Like this:


--- Code: ---package test
{
function fxDTSbrick::Plant(%brick)
{
%e = Parent::Plant(%brick);
MessageAll('', "Hey");
}
};
activatepackage(test);

--- End code ---
tyler0:

--- Quote from: DrenDran on July 09, 2010, 05:27:43 PM ---Take the %e out completly.
Like this:


--- Code: ---package test
{
function fxDTSbrick::Plant(%brick)
{
%e = Parent::Plant(%brick);
MessageAll('', "Hey");
}
};
activatepackage(test);

--- End code ---

--- End quote ---


Tried it but didn't work... :(
Crysist:
Well... Now you have no use for %e, also, I think you have to return the parent. Like this

--- Code: ---package test
{
function fxDTSbrick::Plant(%brick)
{
return Parent::Plant(%brick);
MessageAll('', "Hey");
}
};
activatepackage(test);
--- End code ---
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