| Blockland Forums > Modification Help |
| Changing Jets. |
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| otto-san:
--- Quote from: skill4life on July 12, 2010, 04:15:44 PM ---How, I'm stupid D: --- End quote --- it's okay everyone on the internet is stupid |
| skill4life:
That doesn't help. Damnit, I thought it would be quick and easy to get this working rage. |
| otto-san:
look at those admin ball edits they can help |
| skill4life:
This is the only thing i could find: --- Code: ---//Changes The Default Admin Orb datablock ParticleData(CameraParticleA) { dragCoefficient = 3; gravityCoefficient = -0.0; inheritedVelFactor = 1; constantAcceleration = 0.0; lifetimeMS = 600; lifetimeVarianceMS = 0; textureName = "base/data/particles/thinRing"; spinSpeed = 0.0; spinRandomMin = 0.0; spinRandomMax = 0.0; colors[0] = "0.5 0.1 0.1 0.4"; colors[1] = "0.6 0.2 0.2 0.1"; colors[2] = "0.1 0.3 0.3 0.4"; sizes[0] = 1.50; sizes[1] = 0.75; sizes[2] = 0.25; times[0] = 0; times[1] = 1.5; times[2] = 1; useInvAlpha = false; }; datablock ParticleEmitterData(CameraEmitterA) { ejectionPeriodMS = 6.5; periodVarianceMS = 0; ejectionVelocity = 1.0; velocityVariance = 0.6; ejectionOffset = 0.5; thetaMin = 1.5; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "CameraParticleA"; useEmitterColors = 0; }; datablock ParticleData(playerTeleportParticleB) { dragCoefficient = 3; gravityCoefficient = -0.0; inheritedVelFactor = 1; constantAcceleration = 0.0; lifetimeMS = 1500; lifetimeVarianceMS = 10; textureName = "base/data/particles/thinRing"; spinSpeed = 0.0; spinRandomMin = 0.5; spinRandomMax = 1.0; colors[0] = "0.5 0.1 0.1 0.4"; colors[1] = "0.6 0.2 0.2 0.1"; colors[2] = "0.1 0.3 0.3 0.4"; sizes[0] = 0.25; sizes[1] = 0.10; sizes[2] = 0.15; times[0] = 0; times[1] = 0.5; times[2] = 1; useInvAlpha = false; }; datablock ParticleEmitterData(playerTeleportEmitterB) { ejectionPeriodMS = 10.5; periodVarianceMS = 1.0; ejectionVelocity = 1.0; velocityVariance = 0.6; ejectionOffset = 0.5; thetaMin = 1.5; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "playerTeleportEmitterB"; useEmitterColors = 0; }; datablock ParticleData(playerTeleportParticleA) { dragCoefficient = 3; gravityCoefficient = -0.0; inheritedVelFactor = 1; constantAcceleration = 0.5; lifetimeMS = 200; lifetimeVarianceMS = 100; textureName = "base/data/particles/thinRing"; spinSpeed = 0.5; spinRandomMin = 0.1; spinRandomMax = 0.5; colors[0] = "0.5 0.1 0.1 0.4"; colors[1] = "0.6 0.2 0.2 0.1"; colors[2] = "0.1 0.3 0.3 0.4"; sizes[0] = 1.50; sizes[1] = 0.75; sizes[2] = 0.25; times[0] = 0; times[1] = 1.5; times[2] = 1; useInvAlpha = false; }; datablock ParticleEmitterData(playerTeleportEmitterA) { ejectionPeriodMS = 10.0; periodVarianceMS = 1.0; ejectionVelocity = 1.5; velocityVariance = 10.0; ejectionOffset = 0.5; thetaMin = 1.5; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "playerTeleportEmitterA"; useEmitterColors = 0; }; --- End code --- Doesn't help at all. D: |
| Destiny/Zack0Wack0:
Try this: jetEmitter = FogEmitterA; It was asking for an emitter not a particle.. |
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