Off Topic > Games
Team Fortress 2 - Serious thread!
<< < (50/56) > >>
Qwepir:
When did A.R.C. start playing TF2? I thought he didn't like it.
Sebster 105:

--- Quote from: Qwepir on July 19, 2010, 04:38:15 PM ---When did A.R.C. start playing TF2? I thought he didn't like it.

--- End quote ---
But everybody likes TF2
Harm94:
He has it, but he unistalled it.
Skip:

--- Quote from: Harm94 on July 19, 2010, 06:31:42 PM ---He has it, but he unistalled it.

--- End quote ---
He was playing it yesterday.
He uninstalled it today?
Regulith:

--- Quote ---Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
Fixed a client crash when opening the backpack while running in a language other than English.
Fixed not being able to pick-up buildings in Arena mode.
Fixed an exploit that allowed team kills with Wrangled sentries.
Fixed a bug where teleporters could be given more than their normal amount of health.
Fixed old demos with different data tables thinking the SourceTV player entity was burning.
TF Bot Changes
Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
Fixed Engineer bot infinite build-destroy behavior loop regression
Fixed Medic bots losing their charge if they touch a resupply cabinet
Fixed a crash due to having multiple types of bot systems running in-game simultaneously
Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
Bots no longer consider sapped sentries a dangerous threat
Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
--- End quote ---

Earn the "Hat Trick" achievement in Alien Swarm to unlock the Parasite Hat, usable by all classes
Navigation
Message Index
Next page
Previous page

Go to full version