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What is a .dsq?

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takato14:


--- Quote from: TheKhoz on July 10, 2010, 04:54:31 PM ---I believe when exporting to .dts, you need to set them as separate .dsq sequences when exporting. But, that might be wrong, and only work for weapons/vehicles.

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Its not wrong, theres an option in blender. With DSQ's, you need to add extra code to make the animations load up so they'll work but I believe its the ONLY way to do a player model. It can be used for weapons/vehicles/etc, but its unecessary and simpler to export it in the DTS itself.

Makingblah:

So, if I wanted to edit the way my players arm moves, I would use a .dsq file?

Peejster:


--- Quote from: Makingblah on July 10, 2010, 08:07:06 PM ---So, if I wanted to edit the way my players arm moves, I would use a .dsq file?

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Exactly.

Arcturus:


--- Quote from: Makingblah on July 10, 2010, 03:53:12 PM ---I'm curious to know.

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Torque Animation

takato14:

Really its just a compiled sequence for a model that is seperated out of the model itself for organizational reasons.

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