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Upcoming map. 8%

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ZSNO:


--- Quote from: Gravity Cat on August 08, 2010, 07:35:04 PM ---That might lag a little bit, maybe :P
But for now I'm happy with a 1x scaled terrain with sqareSize at 8.
...I still have to figure out how to get my interiors to work :/


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Export to Legacy DIF?

Gravity Cat:


--- Quote from: ZSNO on August 08, 2010, 10:32:16 PM ---Export to Legacy DIF?

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I can't export to DIF with Blender. I first have to export it to MAP, and then to DIF.

ZSNO:


--- Quote from: Gravity Cat on August 09, 2010, 08:02:52 AM ---I can't export to DIF with Blender. I first have to export it to MAP, and then to DIF.

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You probably want to open the .map in Torque Constructor, clean it up some because I heard that Blender leaves some messy polys, then export it in TC, if you want I can take a look at it.

wazbat:

50 terrain blocks?!
Are you mad ZSNO?
Anyway, I'm just starting to model the red gate bridge and playing island flyover...

It probably wont be an expect replica, more like a very close replica, but I'm going to have problems with caves and such.



Gravity Cat:


--- Quote from: ZSNO on August 09, 2010, 11:09:39 AM ---You probably want to open the .map in Torque Constructor, clean it up some because I heard that Blender leaves some messy polys, then export it in TC, if you want I can take a look at it.

--- End quote ---
Yeah, that's true. The map2dif converter likes to put errors into the log. Seems like I really have to download TC... ._.


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