Author Topic: TextPulse - Update 2.4  (Read 11422 times)


I don't think anyone is ever going to use the [ url] tags because there are almost no internet pictures, with the size 500x300 that might actually be used in this. Take it out.

I'm not sure, but I think that you can use any size, it just won't display right.

EDIT: Also, you can use the google image search specifications to find the right size pics.

I'm not sure, but I think that you can use any size, it just won't display right.

EDIT: Also, you can use the google image search specifications to find the right size pics.

huehuehue...


You should also add random numbers between X and Y. I want to make battle scenes.. =P

Edit: Also, I can make a random suspect then have different scenarios.. Clue!
« Last Edit: July 14, 2010, 04:49:51 PM by Orthone »

You should also add random numbers between X and Y. I want to make battle scenes.. =P

Edit: Also, I can make a random suspect then have different scenarios.. Clue!

Maybe also variables. Role playing!

Perhaps you can add variables and variable checks? I'll definitely make some crappy story with my voice acting out all of the sound effects and third grade paint skills. =P

Edit1: Also, you should have something where you can change where a viable goes to. So I can have a 'Next' viable go to the "Train" scene.
Edit2: Would it be possible to have the exe delay not freeze up the program?
Looks good.
You're a bit slow there Darerd.
« Last Edit: July 14, 2010, 07:09:45 PM by Orthone »

You're a bit slow there Darerd.
Yes I am. Yes I am.

When v2.0 came out, you took the part of the story maker program completely out. Are you still working on that, Cucumberdude?

You should also add random numbers between X and Y. I want to make battle scenes.. =P

Edit: Also, I can make a random suspect then have different scenarios.. Clue!
This will probably come w/ the vars and var checks.

I was considering converting this to an all out RPG engine... Adding an inventory system and stuff. But I probably won't. Or maybe a command to go into RPG mode?

This will probably come w/ the vars and var checks.

I was considering converting this to an all out RPG engine... Adding an inventory system and stuff. But I probably won't. Or maybe a command to go into RPG mode?
A command would be nice, I love making RPGs.

Maybe I'll make a similar but separate project for this.

When v2.0 came out, you took the part of the story maker program completely out. Are you still working on that, Cucumberdude?

Ah. Well, I figured that now that the code was all in a single text, it was less important. I supposed I could get it running again though.

This, an official Windows update, or both at once, has rendered my laptop unusable. Due to this desktop now being my only functional computer, I cannot try this until a later date.