| Blockland Forums > General Discussion |
| War of the Glass - It's over, Blocklanders Won! |
| << < (59/59) |
| TheChaosCarrier:
--- Quote from: Watcher In The Myst on July 21, 2010, 04:42:19 PM ---WE WON YEAH WOOHOO WOOT YEAH I told you we would win. --- End quote --- --- Quote from: TheChaosCarrier on July 21, 2010, 01:28:53 AM ---now go home friends. --- End quote --- |
| Meekl:
--- Quote from: Skip on July 13, 2010, 08:18:44 PM ---forget, I can't find a decent picture of an ubercharged Blu Pyro. --- End quote --- Gmod is good. |
| Lt.Night:
we are the champions yeah |
| rkynick:
WAR'S OFF MEN. BUT TO PRESERVE IT'S LEGACY I AM UPLOADING THE TRAINING PROTOCOL. --- Code: ---$GLASSWARS_DIFFICULTY=105; $GLASSWARS_CONSIST=1; $GLASSWARS_COUNT=0; $GLASSWARS_MAXCOUNT=30; $GLASSWARS_SCORE=0; $GLASSWARS_IDTICK=0; $GLASSWARS_SPAWNRATE= 800; $GLASSWARS_PRESSURE=1; $GLASSWARS_MAXPRESSURE=3; $GLASSWARS_PRESSUREBUILDUP=0; $GLASSWARS_PRESSUREUP=5; $GLASSWARS_sw=0; function servercmdGWP(%client){ if(%client.issuperadmin){ $GLASSWARS_x = getword(%client.player.getposition(),0); $GLASSWARS_y = getword(%client.player.getposition(),1); $GLASSWARS_z = getword(%client.player.getposition(),2); } } function servercmdGWO(%client){ if(%client.issuperadmin){ $GLASSWARS_ox = getword(%client.player.getposition(),0); $GLASSWARS_oy = getword(%client.player.getposition(),1); $GLASSWARS_oz = getword(%client.player.getposition(),2); } } function servercmdGWC(%client){ if(%client.issuperadmin){ $GLASSWARS_cx = getword(%client.player.getposition(),0); $GLASSWARS_cy = getword(%client.player.getposition(),1); $GLASSWARS_cz = getword(%client.player.getposition(),2); } } function servercmdGWstart(%client){ if(%client.issuperadmin){ announce("The GLASSWARS Training Protocol will begin shortly."); schedule($GLASSWARS_SPAWNRATE,0,"glasswarstick",%client); $GLASSWARS_ACTIVE=1; } } function servercmdGWstop(%client){ if(%client.issuperadmin){ announce("The GLASSWARS Training Round has been stopped."); announce("\c5The glass has overwhelmed the recruits! \c5End score:\c1 " @ $GLASSWARS_SCORE); $GLASSWARS_ACTIVE=0; $GLASSWARS_SCORE=0; $GLASSWARS_PRESSURE=1; $GLASSWARS_PRESSUREBUILDUP=0; clearglasswars(); } } function makeglass(%id,%pos,%scale,%rotation){ %a = getrandom(1,5); if(%a==5){ %scale=getrandom(100,5)/10 SPC getrandom(100,5)/10 SPC getrandom(100,5)/10; $Glass[%id] = new StaticShape() { rotation = %rotation; scale = %scale; position = %pos; canSetIFLs = "0"; datablock = "lightBulbA"; indestructable = true; }; $Glass[%id].bulb=1; }else{ $Glass[%id] = new StaticShape() { rotation = %rotation; scale = %scale; position = %pos; canSetIFLs = "0"; datablock = "glassA"; indestructable = true; }; } $Glass[%id].isglass=1; $Glass[%id].vol = getword(%scale,0) * getword(%scale,1) * getword(%scale,2); $GLASSWARS_COUNT++; $GLASSWARS_IDTICK++; if($GLASSWARS_COUNT>=$GLASSWARS_MAXCOUNT){ announce("\c5The glass has overwhelmed the recruits! \c5End score:\c1 " @ $GLASSWARS_SCORE); for(%i = 0; %i < ClientGroup.getCount(); %i++) { %cl = ClientGroup.getObject(%i); %cl.totalgscore+=%cl.glassscore; messageclient(%cl,'',"\c5Your score for this round was\c1 " @ %cl.glassscore SPC "\c5And your total score is\c1 " @ %cl.totalgscore); %cl.glassscore=0; } $GLASSWARS_ACTIVE=0; $GLASSWARS_SCORE=0; $GLASSWARS_PRESSURE=1; $GLASSWARS_PRESSUREBUILDUP=0; clearglasswars(); } } function clearglasswars(){ %i=0; while(%i<$GLASSWARS_IDTICK){ if(isobject($Glass[%i])){ $Glass[%i].delete(); } %i++; } $GLASSWARS_COUNT=0; $GLASSWARS_IDTICK=0; } function glasswarstick(%client){ %obj=%client.player; if($GLASSWARS_ACTIVE){ if($GLASSWARS_sw==0){ %i=0; while(%i<$GLASSWARS_PRESSURE){ %pos=getrandom($GLASSWARS_x,$GLASSWARS_ox) SPC getrandom($GLASSWARS_y,$GLASSWARS_oy) SPC getrandom($GLASSWARS_z,$GLASSWARS_oz); %scale=getrandom(100,5)/10 SPC getrandom(10,5)/10 SPC getrandom(100,5)/10; %a=getrandom(1,3); if(%a==1){ %rot="0 1 0" SPC getrandom(25,90); } if(%a==2){ %rot="1 0 0" SPC getrandom(25,90); } if(%a==3){ %rot="0 0 1" SPC getrandom(25,90); } makeglass($GLASSWARS_IDTICK,%pos,%scale,%rot); %i++; %i++; } $GLASSWARS_PRESSUREBUILDUP++; if($GLASSWARS_PRESSUREBUILDUP>=$GLASSWARS_PRESSUREUP){ $GLASSWARS_PRESSURE++; if($GLASSWARS_PRESSURE>$GLASSWARS_MAXPRESSURE){ $GLASSWARS_PRESSURE=$GLASSWARS_MAXPRESSURE; } } $GLASSWARS_sw=1; }else{ if($GLASSWARS_sw==3){ $GLASSWARS_sw=0; lightbulbfire(); } if($GLASSWARS_sw==2){ $GLASSWARS_sw=3; } if($GLASSWARS_sw==1){ $GLASSWARS_sw=2; lightbulbfire(); } } //%pos=getrandom($GLASSWARS_x,$GLASSWARS_ox) SPC getrandom($GLASSWARS_y,$GLASSWARS_oy) SPC getrandom($GLASSWARS_z,$GLASSWARS_oz); //%k=0; //} moveglasscloser(); $GLASSWARS_SCORE+=mfloor($GLASSWARS_DIFFICULTY/10); schedule($GLASSWARS_SPAWNRATE,0,"glasswarstick",%client); } } function lightbulbfire(){ %i=0; while(%i<$GLASSWARS_IDTICK){ if(isobject($Glass[%i])){ if($Glass[%i].bulb){ %pos=$Glass[%i].getposition(); while(%k<3){ %p = new Projectile() { dataBlock = "spearprojectile"; initialVelocity = getrandom(-50,50) SPC getrandom(-50,50) SPC getrandom(-45,0); initialPosition = %pos; sourceObject = %obj; sourceSlot = 1; client = %obj.client; minigame = %obj.client.minigame; }; %p.setscale(getrandom(7,3)/10 SPC getrandom(7,3)/10 SPC getrandom(7,3)/10); MissionCleanup.add(%p); %k++; } }else{ if(getrandom(1,5)==1){ %p = new Projectile() { dataBlock = "tankshellprojectile"; initialVelocity = %vel; initialPosition = %pos; sourceObject = %obj; sourceSlot = 1; client = %obj.client; minigame = %obj.client.minigame; }; %p.setscale(getrandom(4,1)/10 SPC getrandom(4,1)/10 SPC getrandom(4,1)/10); MissionCleanup.add(%p); } } } %i++; } } function moveglasscloser(){ %i=0; while(%i<$GLASSWARS_IDTICK){ if(isobject($Glass[%i])){ %pos=$Glass[%i].getposition(); %x=getword(%pos,0); %y=getword(%pos,1); %z=getword(%pos,2); %cx = $GLASSWARS_cx; %cy = $GLASSWARS_cy; %cz = $GLASSWARS_cz; %nx=0; %ny=0; %nz=0; if(%x>%cx){ %nx=-0.3; } if(%x<%cx){ %nx=0.3; } if(%y>%cy){ %ny=-0.3; } if(%y<%cy){ %ny=0.3; } if(%z>%cz){ %nz=-0.3; } if(%z<%cz){ %nz=0.3; } %a=getrandom(1,3); if(%a==1){ %rot="0 1 0" SPC getrandom(25,90); } if(%a==2){ %rot="1 0 0" SPC getrandom(25,90); } if(%a==3){ %rot="0 0 1" SPC getrandom(25,90); } //explode if they get close enough? %t = $Glass[%i].gettransform(); %g = getwords(%t,3,6); $Glass[%i].settransform(vectoradd(%pos,%nx SPC %ny SPC %nz) SPC %rot); } %i++; } } package GLASSWARS_glass { function ProjectileData::onCollision(%this,%obj,%col,%fade,%pos,%normal){ //echo("colloded"); if(%col.isglass){ if(!%col.brickhp){ %col.brickhp=%col.vol*$GLASSWARS_DIFFICULTY; } %max=%col.vol*$GLASSWARS_DIFFICULTY; //echo("T" @ %col.brickhp @ %this.directdamage*8); //echo(%col.brickhp SPC %max*0.50); if(%obj.getdatablock() == nametoid("tankshellprojectile")){ %sx = getword(%col.getscale(),0); %sy = getword(%col.getscale(),1); %sz = getword(%col.getscale(),2); %sx/=2; %sz/=2; %col.setscale(%sx SPC %sy SPC %sz); %col.brickhp=%col.vol*$GLASSWARS_DIFFICULTY; %scale = %col.getscale(); %col.vol = getword(%scale,0) * getword(%scale,1) * getword(%scale,2); %obj.client.glassscore+=200; $GLASSWARS_SCORE+=200; %obj.client.setscore(%obj.client.glassscore); %col.brickhp-=%this.directdamage*4; } %col.brickhp-=%this.directdamage*4; if(%col.brickhp<=0){ $GLASSWARS_SCORE+=mfloor(%col.vol/10)*$GLASSWARS_DIFFICULTY; %obj.client.glassscore+=mfloor(%col.vol/10)*$GLASSWARS_DIFFICULTY; %obj.client.setscore(%obj.client.glassscore); %vel=getrandom(-50,50) SPC getrandom(-50,50) SPC getrandom(-15,15); if($GLASSWARS_CONSIST){ %vel=getrandom(-10,10) SPC getrandom(-10,10) SPC getrandom(-5,5); } %p = new Projectile() { dataBlock = "tankshellprojectile"; initialVelocity = %vel; initialPosition = %pos; sourceObject = %obj; sourceSlot = 1; client = %obj.client; minigame = %obj.client.minigame; }; %p.setscale(getrandom(9,3)/10 SPC getrandom(9,3)/10 SPC getrandom(9,3)/10); MissionCleanup.add(%p); if(getrandom(1,10)==1){ %p.explode(); } %col.delete(); $GLASSWARS_COUNT--; bottomprintall("\c5Score: \c1" @ $GLASSWARS_SCORE,10); } } Parent::onCollision(%this,%obj,%col,%fade,%pos,%normal); } }; activatepackage(GLASSWARS_glass); --- End code --- SIMULATED GLASS SPAWNS AND MOVES TO THE CENTER. SHOOT TO KILL. /GWP -use it at one corner of the three dimensional box in which glass spawns /GWO -use it at the opposite corner of said box /GWC -use it where glass should move to. /GWstart /GWstop self explanatory. |
| Skip:
--- Quote from: Meekl on July 21, 2010, 05:38:25 PM ---Gmod is good. --- End quote --- Yeah because I'm totally good at posing. No. |
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