| Blockland Forums > Modification Help |
| SimpleWell looping animation [Still Need Help] |
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| otto-san:
that you will have to ask someone else on. since i'm pretty sure playthread won't work here. go to coding help gogogo |
| Xinakam:
but theres already a topic here... Please still need help... someone... |
| takato14:
--- Quote from: Xinakam on July 13, 2010, 12:42:51 PM ---but theres already a topic here... Please still need help... someone... --- End quote --- mmk.... its the stateSequence. Does it have a shapeBaseImageData Datablock for the hat? because if not, you need it. And if thats not how the SimpleWell hat mod works, then I have no clue how to do it or know if its even possible. If it DOES use a shapeBaseImageData datablock, add this to one of the states: stateSequence[#] = <Name of animation sequence>; Replace # with the number of the rest of the states in the group, and im sure you know what do do with the other thing lol. |
| Xinakam:
Thats only for weapons. The script for SimpleWell hats is short and does not have that... see: --- Code: ---AddHAT("Makanix","MakanixImage",0); datablock ShapeBaseImageData(MakanixImage) { shapeFile = "./Shapes/Makanix.dts"; emap = true; mountPoint = $HeadSlot; offset = "0 0.0 0.0"; eyeOffset = "0 0 0.0"; rotation = eulerToMatrix("0 0 0"); doColorShift = false; colorShiftColor = "0.500 0.500 0.500 1.000"; }; --- End code --- Where is says HeadSlot i need it to change to pants, but when i type it, it mounts to my right hand... I copied this from the copter hat, the one with animation but it is no different from the other hats. I don't understand how the animation is playing. EDIT: Maybe its a continuous loop in the model. the animation i exported only plays once for like weapon scripts... |
| Xinakam:
Bump with different problem... |
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