Blockland Forums > Modification Help
Weapon Rate of fire
Obibital:
Im making my first Model and editing the defualt Gun script to fit it
Where would i find the line that determines the Rate of fire/Automatic fire?
otto-san:
The reload sequence.
Which would probably be sequence 9.
Obibital:
--- Quote from: otto-san on July 14, 2010, 04:49:24 PM ---The reload sequence.
Which would probably be sequence 9.
--- End quote ---
Im sorry that didnt help :[
Here ill give you the portion of the script Put the one/s that i need to modify in Bold
--- Quote ---projectileShapeName = "add-ons/weapon_gun/bullet.dts";
directDamage = 30;
directDamageType = $DamageType::PPSH;
radiusDamageType = $DamageType::PPSH;
brickExplosionRadius = 0;
brickExplosionImpact = true; //destroy a brick if we hit it directly?
brickExplosionForce = 10;
brickExplosionMaxVolume = 1; //max volume of bricks that we can destroy
brickExplosionMaxVolumeFloati ng = 2; //max volume of bricks that we can destroy if they aren't connected to the ground
impactImpulse = 400;
verticalImpulse = 400;
explosion = PPSHExplosion;
particleEmitter = ""; //bulletTrailEmitter;
muzzleVelocity = 90;
velInheritFactor = 1;
armingDelay = 00;
lifetime = 4000;
fadeDelay = 3500;
bounceElasticity = 0.5;
bounceFriction = 0.20;
isBallistic = false;
gravityMod = 0.0;
hasLight = false;
lightRadius = 3.0;
lightColor = "0 0 0.5";
uiName = "PPSH Bullet";
--- End quote ---
Crysist:
--- Quote from: Obibital on July 14, 2010, 05:23:34 PM ---Im sorry that didnt help :[
Here ill give you the portion of the script Put the one/s that i need to modify in Bold
--- End quote ---
It's not in that part. The bottom where is has stuff about states.
Obibital:
Ill look there, i just figured it would be around there since the Dmg was in that spot