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How to make MG with relay events?

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Retz:

I use to know how but I forgot, I searched for topics but none really had what I wanted.



Snaily:

onActivate > Self > fireRelay
onRelay > Self > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3

Retz:


--- Quote from: Snaily on July 16, 2010, 01:45:14 PM ---onActivate > Self > fireRelay
onRelay > Self > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3

--- End quote ---
I'm making a tank like machine gun, how do I fire machinegun from inside rooster pit?
Or, how do I press a brick on the gun outside activates?

Chrono:

onActivate > Self > fireRelay
onRelay > <NAMED_BRICK> > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3

HellsHero:


--- Quote from: Chrono on July 17, 2010, 03:18:04 PM ---onActivate > Self > fireRelay
onRelay > <NAMED_BRICK> > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3

--- End quote ---
But, you can't aim it.

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