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Default Player Model (Inludes Download for .ms3d, .blend, .dxf, .3ds, and .skp)

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speedyzman13:


--- Quote from: Proog on July 24, 2010, 09:30:09 AM ---I open it and it gives me a ton of vertex errors.
Fix please?

Never Happend to me.


Also none of these are properly flat shaded :U

They don't need to be. Do it yourself and stop being lazy.

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Night Fox:

I have a question.

Is there any way to make them so that you can place them somewhere with the Mission Editor?
If there is, will you tell me where to place them?

TheKhoz:


--- Quote from: Night Fox on July 29, 2010, 12:01:06 PM ---I have a question.

Is there any way to make them so that you can place them somewhere with the Mission Editor?

Just take the model, and Export it to torque .dts, not .dts plus.

If there is, will you tell me where to place them?

Place them in a random map, preferably a copy, in the add-ons folder, then open mission editor, and open static shapes, add-ons, and select your map's name.

If you want it to be a huge statue, where you can walk on the shoulders or stand on the hand, then you will want to scale it, then export it to torque constructor somehow, then do the .map2dif process, and make it an interior, and not a static shape.



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spartan101:

How about a hand for a weapon?

TheKhoz:


--- Quote from: spartan101 on August 01, 2010, 11:41:06 AM ---How about a hand for a weapon?

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Just download the whole thing, and use the hand in a model...

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