Author Topic: How do you set relays on players?  (Read 2779 times)

The relays were not set on the player. I'm not sure if relays were used at all.

This is by making a variable loop on the brick, and having the player spawn the projectile.

I use relays to do it.

Variables are still required.

Variables are still required.
Only if you want to decide when you shoot.

I refuse to tell you, because the only thing you would use this for is to shoot projectiles all over or cheat in some kind of tdm.

I refuse to tell you, because the only thing you would use this for is to shoot projectiles all over or cheat in some kind of tdm.
Don't attend him on that , he'll release his power of disacceptanceDoes that evin exist? upon you!

Only if you want to decide when you shoot.
No.


Cannot use only relays because OnRelay does not have a player target.
Cannot use projectile loops because the projectile counts as the player target for some strange reason.
OnPlayerTouch would require you to always be touching a brick.
OnRespawn does not have a player target.
Print count under/overflow do not have player as a target.

So you either have to use JVS or variables.

OnPlayerTouch>Player>SpawnProjectile>
  • [y][z][projectile]  



no need for VCE

OnPlayerTouch>Player>SpawnProjectile>
  • [y][z][projectile] 



no need for VCE
OnPlayerTouch would require you to always be touching a brick.

No.


Cannot use only relays because OnRelay does not have a player target.
Cannot use projectile loops because the projectile counts as the player target for some strange reason.
OnPlayerTouch would require you to always be touching a brick.
OnRespawn does not have a player target.
Print count under/overflow do not have player as a target.

So you either have to use JVS or variables.
Yes. What I meant was that you need to have JVS and variables to control when you shoot IF you do not want to use relays.

Yes. What I meant was that you need to have JVS and variables to control when you shoot IF you do not want to use relays.

You need JVS or variables to shoot constantly which is what the OP is asking about.

You need JVS or variables to shoot constantly which is what the OP is asking about.
Yes. That is right.

Or you could make a relay loop, then make


OnRelay > Self > VCE_CallFunction. And then the rest of the call functions can be you firing. That doesn't really take superior eventing skills.

Yes. That is right.
So why the hell were you bringing up this control when you shoot crap?

So why the hell were you bringing up this control when you shoot crap?
Because I always use that.
Kinda like second nature.
I can't work with it if I am not using IfVar's.

It's unrelated to the topic.